Description:
The Sewer Dweller is a grotesque and slimy creature that lurks within the dark and murky depths of the city's sewers. Its bloated form is covered in a slimy mucus that aids in its movement through the water-filled tunnels. With its elongated body and multiple tentacles, it moves with surprising speed and agility, making it a formidable opponent. Its sharp, jagged teeth and strong tentacles make for vicious attacks that can quickly subdue its prey. The Sewer Dweller's ability to blend into its watery surroundings and its resistance to non-magical attacks make it a challenging adversary for any adventurers who dare to enter its domain.
Stats:
- Size: Large
- Type: Aberration
- Armor Class: 16 (natural armor)
- Hit Points: 120 (16d10 + 32)
- Speed: 30 ft., swim 40 ft.
Str: 18 (+4) |
Dex: 14 (+2) |
Con: 15 (+2) |
Int: 10 (+0) |
Wis: 12 (+1) |
Cha: 6 (-2) |
- Skills: Stealth +6, Perception +5
- Damage Resistances: Bludgeoning, Piercing, and Slashing from non-magical attacks
- Senses: Darkvision 60 ft., passive Perception 15
- Languages: Understands Common but can't speak
- Challenge Rating: 7 (2,900 XP)
Special Traits:
- Aquatic Camouflage: The Sewer Dweller has advantage on Dexterity (Stealth) checks made to hide in water.
Actions:
- Multiattack: The Sewer Dweller makes two attacks: one with its bite and one with its tentacles.
- Bite: Melee Weapon Attack, +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
- Tentacles: Melee Weapon Attack, +7 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be grappled (escape DC 15). While grappled, the target is restrained and takes 7 (2d6) bludgeoning damage at the start of each of the Sewer Dweller's turns. The Sewer Dweller can grapple up to two creatures at a time.
Reactions:
- Reflective Slime: When the Sewer Dweller is hit by a melee attack, the attacker takes 7 (2d6) acid damage.