Smokey replication

Fighting Strategy:

Smokey Replication uses precise fey-calibrated programming to control the battlefield. She protects allies by disorienting foes with psychic interference and blinks across the field with graceful, glimmering movements. Her directive is to mimic the original Smokey’s protector role with algorithmic precision.


Armor, HP, Speed, Initiative Bonus:

  • AC: 17 (Integrated Armor plating – breastplate equivalent)
  • HP: 86 (Durasteel core + reinforced chassis)
  • Speed: 35 ft. (Servo-enhanced stride)
  • Initiative Bonus: +2

Saving Throws:

  • Strength +6, Dexterity +6
  • Immune to charm/fear via Fey Logic Shielding

Attack Bonus and Skills:

  • Attack Bonus: +8 (Hydraulic axe arm)
  • Skills:
  • Survival +6 (Environmental scanner)
  • Perception +6 (Ocular multi-sensor)
  • Intimidation +6 (Vocal modulation)
  • Insight +5
  • Nature +5

Resistance, Immunity, Vulnerabilities:

  • Condition Immunities: Charmed, Frightened
  • Damage Resistance: Psychic (Fey Code Filtering)
  • Immunity: Poison, Disease, Sleep (Automaton traits)

Equipment:

  • Feysteel Sword Arm (+1 weapon, deals slashing and psychic damage)
  • Hollow Cloak Generator (Projects illusory foliage for Stealth)
  • Internal Supply Compartment: For rations, potions, or scrolls
  • Fey Sigil Core (Spellcasting Focus, built into the chassis)

Traits:

  • Dreadful Strikes: First hit per turn deals 1d4 psychic damage
  • Otherworldly Glamour: Wisdom mod added to Charisma skills
  • Beguiling Twist: Redirect failed charm/fear to nearby target
  • Fey Reinforcements: Misty Step, treated as fey-blink teleport
  • Favored Foe: Marks targets for additional 1d4 psychic damage
  • Fighting Style – Dueling: +2 damage with one-handed weapons
  • Multiattack Protocol: Make two attacks per turn

Actions:

  • Multiattack (2 Attacks) – Feysteel Sword Arm
  • +8 to hit, 1d8 + 4 slashing + 1d4 psychic + 1d4 Favored Foe
  • Feyblink Shift (Misty Step): Bonus Action
  • Dreadful Strike Burst: Bonus psychic damage on hit
  • Redirective Loop: Reaction to repoint charm/fear effect

Spells (Wisdom-based Spellcasting, DC 14):

At Will:

  • Hunter’s Mark (Bonus Action – Concentration)
  • Druidcraft (Used via ambient sensors and climate control)

2 Times Per Day:

  • Misty Step (Short-range dimensional warp – Bonus Action)
  • Summon Beast (Fey) (Projects semi-solid fey construct – Concentration)

1 Per Day:

  • Ensnaring Strike (Thorned tendrils of code trap a target – Concentration)
  • Speak with Animals (Replayed stored animal vocalizations + fey link)