Sir Fang- Vampire Spawn
Physical Description:
Statistics:
- Sir Fang, a once-proud knight, now a vampire spawn, cuts a formidable figure with his worn, tarnished armor, accentuating the regal air he once possessed. His crimson eyes gleam with an otherworldly hunger, and his raven-black hair cascades over his broad shoulders. The twisted remnants of his once-chivalrous demeanor are visible in the sinister grin that now graces his face.
- Sir Fang relies on his combat skills from his former life as a knight. He engages foes with a combination of swift sword strikes and vicious bites, leveraging his vampiric abilities to regenerate in the midst of battle. He often uses Misty Escape to avoid incapacitation and reposition himself strategically.
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 16 (+3) | 16 (+3) | 10 | 12 (+1) | 14 (+2) |
- Armor Class: 15 (natural armor)
- Health Points: 82 (11d8 + 33)
- Speed: 30 ft.
- Damage Resistances: Necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities: Poison
- Saving Throws: Str +6, Dex +5
- Skills: Athletics +6, Perception +3
- Regeneration: Sir Fang regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water.
- Misty Escape: When Sir Fang drops to 0 hit points outside its resting place, it transforms into a cloud of mist, allowing escape.
- Multiattack: Sir Fang makes three attacks: two with its longsword and one with its bite.
- Soulbound Blade- look to right tab for weapon damage and abilities
- Children of the Night (1/Day): Sir Fang magically calls 2d4 swarms of bats or rats, or 3d6 wolves while outdoors.
Weaknesses:
- Haunted Memories: The memories of Sir Fang's past life, especially his noble and honorable deeds, linger in the depths of his consciousness. References to his former self might provoke internal conflict, creating an opening for manipulation.
- Regal Demeanor: Despite his vampiric nature, Sir Fang retains an instinctual regality. Appeals to his former chivalrous code may briefly disrupt his focus, introducing opportunities for negotiation or deception.
- Compulsive Counting: An odd vampiric quirk inherited from his former life, Sir Fang is compelled to count small, similar objects. Exploiting this compulsion in battle could distract him momentarily, creating openings for attacks.
- The Soulbound Blade, wielded by Sir Fang, emanates a palpable aura of malevolence. Its blade, once a noble longsword, now bears a subtle yet sinister edge. Etched with eldritch symbols that seem to writhe when in contact with blood, the sword hungers for the life force it consumes.
- Necrotic Enhancement: On a successful hit, the Soulbound Blade deals an additional 1d6 necrotic damage. This dark energy seeps into the target, siphoning vitality and empowering the wielder.
- Life Leech: The wielder gains temporary hit points equal to half the necrotic damage dealt by the Soulbound Blade. These temporary hit points last until the end of the wielder's next turn.
- Dark Empowerment (Once per day): The wielder can channel the malevolent power within the Soulbound Blade to make a devastating strike. On a successful hit, this strike deals an additional 3d6 necrotic damage, and the target must make a DC 14 Constitution saving throw. On a failed save, the target's maximum hit points are reduced by an amount equal to the necrotic damage dealt. This reduction lasts until the target finishes a long rest. The wielder gains temporary hit points equal to the amount of hit points reduced.