Pearl Replication
Fighting Strategy:
Pearl Replication controls the tide of battle through water-based area control, strategic Wild Shapes, and healing surges. She thrives in naval or coastal combat zones, manipulating terrain and shielding allies with the strength of the sea.
Armor, HP, Speed, Initiative Bonus:
- AC: 16 (Reinforced coral-armored plating)
- HP: 72 (8d8 + Con Mod)
- Speed: 30 ft., Swim 40 ft.
- Initiative Bonus: +2
Saving Throws:
- Intelligence +3, Wisdom +7
- Advantage vs Poisoned Condition, immune to drowning
- Druidic Stability Protocols: Cannot be forced to shift shape by external magic
Attack Bonus and Skills:
- Attack Bonus: +6 (With Shillelagh-infused trident or claws in Wild Shape)
- Skills:
- Nature +6
- Medicine +7
- Perception +6
- Survival +7
- Insight +6
- Sleight of Hand +5 (Reflavored as mechanical rigging control)
Resistance, Immunity, Vulnerabilities:
- Resistance: Lightning (Storm-hardened plating)
- Immunity: Poison, Disease, Drowning
- Condition Immunities: Exhaustion (Mechanical mind), Charmed by sea creatures
Equipment:
- Trident of the Deep (counts as a quarterstaff or spear, shillelagh-compatible)
- Water-logged cloak (functions like Cloak of the Manta Ray)
- Rudder Amulet (always knows direction to nearest coastline)
- Whalebone Totem (Druidic focus)
Traits:
- Wild Shape (2/rest): Aquatic and coastal forms only (e.g., reef shark, giant octopus, sea lion, reef eagle)
- Aquatic Adaptation: Can breathe underwater and speak Aquan
- Stormborn Casting: Does not require verbal components for water-based spells
- Tidecaller’s Bond: Allies within 10 feet get +1 AC while underwater
- Shipwise: Gain advantage on checks made to operate ships, avoid falling, or manage sails
Actions:
- Multiattack (Wild Shape form, if applicable) – Claw or tentacle
- Shillelagh Trident: +6 to hit, 1d8 + 4 bludgeoning
- Entangle / Tidal Pull (flavored as dragging vines of kelp or crashing waves)
Spells (Wisdom-based, DC 15, +7 to hit):
At Will:
- Fog Cloud (Concentration – thick sea mist)
- Shillelagh
- Shape Water
- Druidcraft
2 Times Per Day:
- Moonbeam (Concentration)
- Tidal Wave (Concentration)
1 Per Day:
- Call Lightning (Concentration)