Physical Description
Lieutenant Marcus is a tall and lean Herregon with mottled brown-and-white fur, large expressive ears, and piercing amber eyes. His nimble build and confident stance exude the aura of a seasoned scout. He wears a tailored green and tan uniform of the Royal Scouts, with a sleek, lightweight cloak designed for camouflage. His Longshot rifle is slung across his back, and his slugger sidearm is holstered at his hip.
Personality and Motivation
Marcus is loyal to Herdlend and upholds the values of honor, duty, and compassion. He is driven by a strong moral code, believing in protecting the weak and ensuring justice prevails. While he values his mission, he refuses to compromise his principles, even if it means risking his life. Despite his serious demeanor, he has a subtle sense of humor and a knack for keeping morale high in stressful situations.
Fighting Strategy
Marcus excels in ranged combat, using his Longshot rifle for precision attacks and his slugger sidearm for close-quarters defense. His strategy revolves around stealth, ambushes, and hit-and-run tactics. He uses his superior agility to reposition constantly and stay one step ahead of his foes. Marcus prioritizes disabling enemy leaders or key targets to disrupt their formations.
Stats
- Armor Class (AC): 15 (leather armor with reinforced plates)
- Hit Points (HP): 78 (12d8 + 24)
- Speed: 40 ft.
STR 12 |
DEX 16 |
CON 12 |
INT 14 |
WIS 14 |
CHA 10 |
+1 |
+3 |
+1 |
+2 |
+2 |
0 |
| Proficiency Bonus: +3 | Passive Perception: 16 |
Saving Throws and Skills
- Saving Throws: DEX +7, WIS +6
- Skills: Stealth +7, Perception +6, Survival +6, Athletics +4, Insight +6, Acrobatics +7
- Resistances, Immunities, and Vulnerabilities
- Resistances: Poison (from scout training and conditioning)
Equipment
- Longshot Rifle: A modified firearm with a range of 150/600 ft. It deals 2d8 piercing damage and has a scope providing advantage on ranged attacks made at long range.
- Slugger Sidearm: A short-range firearm (range 30/90 ft.) that deals 1d8 bludgeoning damage.
- Reinforced Leather Armor: Provides AC 15.
- Utility Belt: Includes 2 healing potions, a grappling hook, 50 ft. of silken rope, and camouflage powder (advantage on Stealth checks in natural environments).
- Gas Mask- Allows you to breath and see through smoke, can be equiped as a bonus action.
Abilities
- Keen Senses: Marcus has advantage on Perception checks using sight or hearing.
- Evasion: When subjected to an effect that allows him to make a DEX save for half damage, he takes no damage if he succeeds and half damage if he fails.
- Steady Aim: If Marcus doesn’t move on his turn, he can use a bonus action to gain advantage on his next ranged attack.
- Scout’s Agility (Recharge 5-6): Marcus can take the Dash or Disengage action as a bonus action and gains an additional 10 ft. of movement for that turn.
Actions
- Multiattack: Marcus makes two attacks with his Longshot rifle or his slugger sidearm.
- Longshot Rifle: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
- Slugger Sidearm: Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage. On a hit, the target must make a DC 14 Strength saving throw or be pushed 5 ft. away.
- Grappling Hook (1/Day): Marcus uses his grappling hook to pull himself to a location within 30 ft. or pull an unsecured object weighing up to 100 lbs. to himself.
- Smoke Ball (Recharge 6): Marcus dropps a black ball explosive that creates a cloud of dust or smoke in a 10-ft. radius, granting heavily obscured cover for 1 minute. Using his gas mask allows him to negate the effects for himself.