Ironwright Automatons
Description-
Created by the Ironwright Consortium, these autonomatauns have taken East Rassoran by storm. Primarily placed into positions of labor or combat, they have become a staple of the dwarven cities and are slowly working their way out to the human settlemtns as well.
They are vaguely humanlike, most slightly taller than the average human, but all equiped with ajustable legs so that they may fit into dwarven hallways and doors. They are crafted with sturdy metal plating that reflects a polished surface. Its facial features bear a mix of sharp edges and subtle curves, with glowing or gem-like eyes conveying focus and purpose. Robust and well-muscled, the warforged's body exudes strength and resilience, while its fluid limbs enable both agility and precision. Engravings or symbols may adorn its body, representing its faction or purpose.
Each autonomaton can be upgraded or customized for its unique purpose, but general prebuilt combat modles can be seen to the right.
Stats
- Medium construct, unaligned
- Armor Class: 17 (natural armor)
- Hit Points: 90 (12d10 + 24)
- Speed: 30 ft.
STR 18 (+4) | DEX 12 (+1) | CON 14 (+2) | INT 10 (+0) | WIS 12 (+1) | CHA 8 (-1) |
- Saving Throws: Str +6, Con +4
- Skills: Athletics +6, Perception +3
- Damage Immunities: Poison, Psychic
- Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned
- Power Strike: channel its internal power into a devastating weapon strike. When making a weapon attack, it can choose to expend a use of Power Strike to deal an additional 2d8 damage. Regain ability after a short rest.
- Reactive Shield: advanced reflexes allow it to react swiftly to incoming attacks. When a creature makes a melee attack against it, it can use its reaction to impose disadvantage on the attack roll.
- Analytical Mind: advanced processing capabilities and analytical mind grant it an advantage in deciphering puzzles, analyzing complex information, or recalling specific details. It has advantage on Intelligence ability checks related to investigation, history, or recalling information.
- Multiattack: The warforged automaton makes two melee attacks, or 1 ranged attack
- Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Integrated Blade: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+ 4 slashing damage.
- Integrated Rifle: Ranged Weapon Attack: 60/120 range, deals 2d8+4 peircing damage
- Sundering Strike: The warforged automaton unleashes a devastating melee strike, shattering the target's defenses. The attack deals additional damage and forces the target to make a Strength saving throw or have their armor class reduced for a short duration.
- Shield Wall: As a reaction, the warforged automaton can interpose its body between an ally and an incoming attack, granting resistance to the ally against that attack.
- Warrior's Resilience: The warforged automaton gains temporary hit points at the start of its turn, bolstering its resilience in the midst of combat.
RCA- Ranged Combat Automaton
- It can make 2 attacks per turn with its integrated rifle, but can not use its integrated blade.
- Upgraded Gun: the integrated rifle has been upgraded to a cannon. It can now deal AOE damage in a 10ft radius once per turn at the expense of its other multi attacks.
- Precision Targeting: The warforged automaton can gain advantage on all attack rolls for 1 turn. This ability can only be used once before it needs to recharge on a short rest.
- Cover Fire: As a bonus action, the warforged automaton can provide cover fire for an ally, imposing disadvantage on attack rolls against that ally until the start of its next turn.
- Vital Surge: The warforged automaton emits a healing surge, mending the wounds of nearby allies. This restorative energy heals 6d6+6 HP to all alies within 20ft. This ability can only be used once before needing to recharge on a short rest.
- Emergency Repair: Once per short rest, the warforged automaton can activate emergency repair protocols, immediately regaining 6d6+10 HP.
- Advanced Shielding- Once per short rest, can project a magical field in a 20ft diameter, granting 3/4th cover to any creatures within from ranged attacks originating from outside the shield.
- Silent Takedown: replaces the integrated rifle with an advanced crossbow, allowing for silent kills at range without sacrificing damage. If target is surprised, deals an additional 4d6 damage.
- Cloak of Shadows: The warforged automaton gains the ability to temporarily blend into the shadows, granting it advantage on Stealth checks and providing partial concealment against attacks.
- Sabotage Expertise: The warforged automaton possesses advanced knowledge of mechanical systems and can expertly disable traps and manipulate devices, granting advantage on relevant ability checks.
- Magical Visage: Can use its integrated systems to project an appearance onto itself. These can be any number of appearances that are pre-programed into its system, but if allowed to observe someone for an hour, it can replicate their appearance as well as the likeness is added to its internal database. When activated, it can maintain this appearance for up to 4 hours before needing to do a full recharge (long rest).