Herregon Sharpshooter

Elaina "Steamshot" Graves (Herregon Sharpshooter)

Physical Description

A sleek, gray-furred rabbitfolk with long ears that twitch at the slightest noise. Elaina's soft blue eyes contrast her battle-worn armor. She carries a custom-made steam-powered rifle, her “Steamshot,” adorned with intricate brass engravings.  

Personality and Motivation

Warm and kind, Elaina is the heart of any team she joins. While she is new to the mercenary lifestyle, her background as a soldier drives her to protect her allies and ensure everyone gets home safe. She’s motivated by a desire to help others and find her place in the chaotic mercenary world.  

Fighting Strategy

Elaina specializes in long-range combat, using her rifle to pick off enemies from a distance. She uses her agility to stay mobile, evading attacks while covering her allies. If forced into melee, she relies on her training with a short sword.  

Stats

 
  • Armor: Light armor (AC 15)
  • HP: 65 (10d8 + 20)
  • Speed: 35 ft.
 
STR 12 DEX 18 CON 14 INT 16 WIS 14 CHA 10
+2 +4 +2 +3 +2 0
  • | Saving Throws | Dexterity +6, Constitution +4 |
  • | Skills | Perception +6, Stealth +6, Athletics +4 |
  • Resistance: None
  • Immunity: None
  • Vulnerability: None

Equipment

  • Steamshot Rifle: Long-range steam-powered rifle (2d10 piercing damage, range 150/600 ft., reload 3 shots)
  • Short Sword: 1d6 piercing damage (finesse)
  • Light armor reinforced with brass plating
  • 3 healing potions

Abilities

  • Keen Senses (Rabbitfolk): Eleanor has advantage on Perception checks involving hearing or sight.
  • Fleet of Foot (Rabbitfolk): Eleanor can Dash as a bonus action.
  • Steam Rifle Mastery: Eleanor ignores the loading property for her Steamshot and can fire twice per round as an Attack action.

Actions

  • Multiattack: Eleanor can make two ranged attacks with her Steamshot or one melee attack with her short sword.
  • Steamshot Rifle (Ranged): +8 to hit, 2d10 piercing damage, range 150/600 ft.
  • Short Sword (Melee): +6 to hit, 1d6 + 4 piercing damage.
  • Rabbit Leap (Recharge 5-6): Eleanor can jump up to 15 feet without provoking opportunity attacks.