Dragon Name: Gloomgadget the Alchemist
Physical Description:
Gloomgadget appears as a small, wiry female gnome with obsidian-black hair and a cunning gleam in her eyes, dressed in slick blach leathers. Despite her diminutive size, there is a sense of malevolence and intelligence about her that hints at her true nature as a young black dragon.
Fighting Strategy:
As a master of alchemy and cunning strategist, Gloomgadget employs a combination of poison and acid attacks to weaken and incapacitate her enemies. She prefers to strike from the shadows, using hit-and-run tactics and traps to outsmart her foes and gain the upper hand in combat.
- well suited for a water ambush.
Stats
- Armor Class: 15 (natural armor)
- Health Points: 77 (14d6 + 28)
- Speed: 30 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
16 (+3) |
18 (+4) |
14 (+2) |
16 (+3) |
12 (+1) |
14 (+2) |
Resistance, Immunity, and Vulnerability:
- Damage Immunities: Acid
- Condition Immunities: Poisoned
- Senses: Darkvision 60 ft., Passive Perception 11
Sav Throws, and Skills:
- Saving Throws: Dex +6, Con +4
- Skills: Arcana +5, Perception +3, Stealth +6
Unique Equipment/Magic Items:
- Gloomgadget carries vials of potent alchemical concoctions and traps that she uses to augment her combat abilities. These include acidic sprays, poisonous gas bombs, and adhesive traps that hinder her enemies' movement.
Abilities:
- Amphibious: Gloomgadget can breathe air and water.
- False Appearance: While Gloomgadget remains motionless and submerged in water, she is indistinguishable from an ordinary gnome.
- Nimble Escape: Gloomgadget can take the Disengage or Hide action as a bonus action on each of her turns.
- Tactical Retreat: When reduced to half her maximum hit points or fewer, Gloomgadget disengages from combat and retreats to a hidden location to plan her next move. She reengages only when she has the advantage or reinforcements.
Actions:
- Multiattack: Gloomgadget makes two attacks: one with her bite and one with her claws.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) acid damage.
- Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Acid Spray (Recharge 5-6): Gloomgadget spits a stream of corrosive acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
- Item Toss: Throws a vial of her acids and poisins. Dex sav DC 18, deals 3d6+8 damage, and roll a 1d4 for an additional effect. 1- speed reduced to 0 by goo. 2- Disadvantage on all attacks until next turn. 3- Disadvantage on all saving throws until next turn. 4- deals an additional 1d6 damage
Legendary Actions:
- Shadow Step: Gloomgadget melds into the shadows, disappearing from view and reappearing in an unoccupied space within 60 feet that she can see. She gains advantage on her next attack roll made before the end of her turn.
- Evasive Maneuvers: Gloomgadget takes evasive action, dodging incoming attacks with uncanny agility. Until the start of her next turn, any attacks made against her have disadvantage, and she gains resistance to all damage except psychic damage.
- Toxic Miasma: Gloomgadget releases a cloud of toxic gas in a 20-foot radius centered on herself. The cloud lingers for 1 minute, heavily obscuring the area and poisoning any creature that starts its turn in the cloud or enters it for the first time on a turn. A poisoned creature takes 11 (2d10) poison damage at the start of each of its turns while in the cloud. Additionally, the area within the cloud is considered difficult terrain for creatures other than Gloomgadget. Gloomgadget can move the cloud up to 30 feet as a bonus action on each of her turns.
Legendary Transformation
- when reduced to 0 HP, transforms into a young black dragon with a reduced HP pool.