Faelan Darksail - Saboteur for Hire

Physical Description:   Faelan Darksail is a shadowy figure with a lithe, agile frame, draped in dark, form-fitting attire that allows for seamless movement. His face is partially obscured by a hood, revealing only piercing eyes and a sharp, angular jaw. Twin daggers are strapped to his sides, and a concealed pouch hints at his collection of sabotage tools. Faelan exudes an air of mystery and readiness, a silent threat lurking in the shadows.   Fighting Strategy:   Faelan Darksail excels in subterfuge and sabotage, using stealth to approach targets undetected. Armed with twin daggers, he employs hit-and-run tactics, exploiting vulnerabilities with precision strikes. Faelan is adept at creating chaos, employing a mix of surprise attacks and strategic maneuvers to sow discord among enemies.
STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 14 (+2) 16 (+3) 16 (+3) 14 (+2)
Statistics:
  • Armor Class: 15 (leather armor)
  • Hit Points: 85 (16d8 + 48)
  • Speed: 35 ft.
Skills:
  • Acrobatics +8, 
  • Stealth +12, 
  • Sleight of Hand +8
Actions:
  • Multiattack: Faelan makes three attacks: two with his daggers and one with his Black Ball's.
  • Dagger: Melee Weapon Attack: +8 to hit, 7 (1d6 + 5) piercing damage.
  • Sneak Attack: Once per turn, Faelan can deal an extra 7 (2d6) damage when he hits a target
  • Black Ball- 15ft diameter, 6d6 damage. Dex Save for targets to take half damage. On an INT roll of 5 or lower on his part, the fuse fails to detonate. 
Reactions:
  • Evasion: If Faelan is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a success and half damage on a failure.
  • Uncanny Dodge: When an attacker Faelan can see hits him with an attack, he can use his reaction to halve the attack's damage against him.
Traits and Features:
  • Silent Approach: Advantage on Stealth checks to move silently and remain unseen.
  • Saboteur's Cunning: Proficiency in using sabotage tools, granting advantage on checks related to dismantling traps and creating distractions.
  • Escape Artist: Advantage on checks to escape grapples or restraints.
Weaknesses
  • Physical Fragility- Faelan has relatively low hit points, making him susceptible to sustained assaults.
  • Limited Direct Combat Capability: Faelan excels in stealth and sabotage but may struggle in prolonged direct confrontations, especially if conrered by himself. 
  • Reliance on Surprise: His effectiveness diminishes when the element of surprise is lost. Strategies that negate stealth can neutralize his impact.