Faelan Darksail - Saboteur for Hire
Physical Description:
Faelan Darksail is a shadowy figure with a lithe, agile frame, draped in dark, form-fitting attire that allows for seamless movement. His face is partially obscured by a hood, revealing only piercing eyes and a sharp, angular jaw. Twin daggers are strapped to his sides, and a concealed pouch hints at his collection of sabotage tools. Faelan exudes an air of mystery and readiness, a silent threat lurking in the shadows.
Fighting Strategy:
Faelan Darksail excels in subterfuge and sabotage, using stealth to approach targets undetected. Armed with twin daggers, he employs hit-and-run tactics, exploiting vulnerabilities with precision strikes. Faelan is adept at creating chaos, employing a mix of surprise attacks and strategic maneuvers to sow discord among enemies.
Statistics:
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 20 (+5) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
- Armor Class: 15 (leather armor)
- Hit Points: 85 (16d8 + 48)
- Speed: 35 ft.
- Acrobatics +8,
- Stealth +12,
- Sleight of Hand +8
- Multiattack: Faelan makes three attacks: two with his daggers and one with his Black Ball's.
- Dagger: Melee Weapon Attack: +8 to hit, 7 (1d6 + 5) piercing damage.
- Sneak Attack: Once per turn, Faelan can deal an extra 7 (2d6) damage when he hits a target
- Black Ball- 15ft diameter, 6d6 damage. Dex Save for targets to take half damage. On an INT roll of 5 or lower on his part, the fuse fails to detonate.
- Evasion: If Faelan is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a success and half damage on a failure.
- Uncanny Dodge: When an attacker Faelan can see hits him with an attack, he can use his reaction to halve the attack's damage against him.
- Silent Approach: Advantage on Stealth checks to move silently and remain unseen.
- Saboteur's Cunning: Proficiency in using sabotage tools, granting advantage on checks related to dismantling traps and creating distractions.
- Escape Artist: Advantage on checks to escape grapples or restraints.
Weaknesses
- Physical Fragility- Faelan has relatively low hit points, making him susceptible to sustained assaults.
- Limited Direct Combat Capability: Faelan excels in stealth and sabotage but may struggle in prolonged direct confrontations, especially if conrered by himself.
- Reliance on Surprise: His effectiveness diminishes when the element of surprise is lost. Strategies that negate stealth can neutralize his impact.