Description
Esmerelda, known as the "Emerald Enforcer," is a fearsome and cunning dragon in human guise. As the Dragon Queen's Guard, she exudes an air of authority and power, her emerald-green eyes shimmering with an otherworldly intensity. Esmerelda possesses a regal presence, her dark green hair flowing like tendrils of ivy around her sharp features. Dressed in elegant, forest-hued attire, she seamlessly blends into the human world while still hinting at her draconic nature. Beneath her calm facade lies a dangerous adversary, as her every move reflects her connection to the ancient power of the dragon. Her voice resonates with a melodious but commanding tone, captivating all who hear it. Esmerelda is a relentless enforcer of the Dragon Queen's will, her serpentine instincts and mastery of illusionary magic making her an incredibly formidable opponent.
Tactics
Esmerelda prefers cunning tactics to outward confrontation, entrapping her prey and playing with them before going in for the kill. In combat, she likes to overwhelm with minions, then singling out the weakest link and picking off enemy's one by one.
Stats
- Armor Class: 17 (natural armor)
- Hit Points: 235 (20d10 + 120)
- Speed: 30 ft.
STR 20 (+5) |
DEX 16 (+3) |
CON 22 (+6) |
INT 14 (+2) |
WIS 16 (+3) |
CHA 18 (+4) |
- Saving Throws: DEX +9, CON +12, WIS +9, CHA +10
- Skills: Perception +9, Stealth +9, Deception +10, Insight +9, Persuasion +10
- Damage Immunities: poison
- Condition Immunities: poisoned
- Senses: darkvision 120 ft., passive Perception 19
- Languages: Common, Draconic
- Challenge: 18 (20,000 XP)
Abilities-
- Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions-
- Multiattack: The dragon makes three attacks with its glaive
- Glaive: 10ft reach, +10 to hit. Deals 2d8+6 damage
- Breath Weapon (Recharge 5-6): The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.
Innate Spellcasting:
The dragon's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:
- At will: detect magic, disguise self, silent image
- 3/day each: fog cloud, suggestion
- 1/day each: dominate person, hallucinatory terrain
Legendary Actions- Draconic Form
- If reduced to 0 HP, Esmeralda transforms into a weakened Ancient Green Dragon. She maintains all powers and traits, but has its HP reduced to 200
- She also regains all uses of special abilities, such as frightful presence and her breath weapon.