Description-
- Elmund is a skilled member of the King's Rangers. He is a master of ambush tactics and can quickly take down his enemies with his dual-wielding abilities. He is also an expert tracker and can easily find and follow his favored enemy, which are beasts. Elmund is fiercely loyal to his cause and will do whatever it takes to protect the people he cares about.
- He works very closley with Warforge unit CA- 7452 "Casper"
Stats-
- HP: 120
- Armor Class: 17 (Studded Leather Armor)
- Speed: 40 ft.
STR 16 (+3) |
DEX 20 (+5) |
CON 14 (+2) |
INT 12 (+1) |
WIS 18 (+4) |
CHA 10 (+0) |
- Skills: Acrobatics +9, Athletics +7, Perception +8, Stealth +13, Survival +8
Actions-
- Multi attack: can make 3 attack per turn, 2 with his sword and 1 with his dagger, or 3 attacks with his bow
- shortsword: +10 to hit, deals 2d8+6 damage
- dagger: +10 to hit, deals 2d4+6 damage
- Shortbow: +12 to hit, range 60/120, deals 2d6+6 damage
Special Abilities:
Once per turn, he can choose to use one of the following features
- Disarming Strike: Elmund can attempt to disarm an opponent with a weapon attack, forcing them to drop their weapon (DC 18 Dex Sav)
- Evasive Footwork: Elmund can add his Dexterity modifier to his AC until the start of his next turn.
- Sudden Strike: If Elmund goes before an opponent in initiative and hits them with a melee weapon attack, he deals an additional 2d6 damage.