Physical Description:
Ed Whitaker is a Tortle with a rugged shell etched with symbols of his battles, his eyes sharp with a wild determination. Clad in mismatched armor, he wields a sword and shield with a pistol mechanism integrated for ranged attacks. Despite his imposing stature, his movements are deliberate, reflecting his years of combat experience and tactical prowess. With a stoic demeanor and keen observation, Ed stands ready to defend against imagined threats, his shell a symbol of resilience and his weaponry a testament to his dedication.
Personality:
Ed Whitaker embodies the paradox of a fierce protector and a fervent conspiracist. Beneath his gruff exterior lies a heart of gold, dedicated to defending those he cares about from both real and imagined threats. He is unyielding in his convictions, unwavering in his pursuit of justice, even if it means facing ridicule or skepticism from others. Despite his paranoia and tendency to see enemies where others see none, Ed is fiercely loyal to his companions, willing to lay down his life to keep them safe. He is a beacon of courage in the face of adversity, a steadfast ally whose determination knows no bounds.
Stats
- Armor Class: 21 (plate armor, shield)
- Hit Points: 192 (16d10 + 96)
- Speed: 30 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
10 (+0) |
16 (+3) |
10 (+0) |
14 (+2) |
16 (+3) |
- Saving Throws: Str +9, Con +9, Cha +10
- Skills: Perception +8, Survival +8, Insight +8
- Senses: Passive Perception 18
- Languages: Common, Draconic
Resitance and Immunity
- Damage Resistances: Acid, Fire
- Damage Immunities: Poison
- Condition Immunities: Poisoned
Equipment:
- Shortsword
- Plate Armor
- Sheild adorned with symbold to ward of creatures of other plans
- Samantha- finely crafted revolver with a few magical enhencment sof ed's own design.
Abilities:
- Divine Sense: Ed can use his action to detect the presence of celestial, fiend, or undead creatures within 60 feet.
- Lay on Hands (60 HP): Ed can heal wounds by touch, restoring up to 60 hit points per day.
- Aura of Protection: Ed and friendly creatures within 10 feet gain a +5 bonus to saving throws.
- Divine Health: Ed is immune to diseases.
- Improved Divine Smite: Ed's melee attacks deal an extra 1d8 radiant damage.
- Dragon Slayer: Ed deals an additional 2d8 radiant damage to dragons and creatures of draconic origin with his melee attacks.
- Planar Guardian: Ed has advantage on saving throws against spells and abilities from beings originating from other planes of existence.
Actions:
- Multiattack: Ed makes two melee attacks with his shortsword.
- Shortsword: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1d6 + 4 slashing damage plus 1d8 radiant damage, plus 1d6 from divine favor (2d6+1d8+4)
- Samantha: ranged wepaon attack: Deals 2d8+4 radient damage. Also roll a 1d4 for an additional effect; 1- target is knocked prone. 2- target is dealt an additonal 1d8 radient damage. 3- target makes a Wis sav DC 18 or is banished to the Astral Sea for 1d4 rounds. 4- Target is blined for 1 round,
Spells
At Will:
- Divine Favor: Ed calls upon his deity to imbue his weapon strikes with divine energy, granting him an additional 1d6 radiant damage on hit. This lasts for a full combat encounter
- Thaumaturgy: Ed can manifest minor miracles, such as causing flames to flicker, doors to creak open, or his voice to boom with divine authority.
- Mending: Ed can repair minor damage to objects, including his armor and weapons, with a touch.
- Detect Magic: Ed can sense the presence of magic within 30 feet of him, allowing him to identify magical auras and discern the school of magic involved.
Four Spells per Day:
- Bless: Ed blesses up to three creatures of his choice within range, granting them a +1d4 bonus to attack rolls and saving throws for up to 1 minute.
- Protection from Energy: Ed grants himself or a creature he touches resistance to acid, cold, fire, lightning, or thunder damage for up to 1 hour.
- Zone of Truth: Ed creates a magical zone that compels creatures within it to speak only the truth, aiding in his interrogations or negotiations.
- Magic Circle: Ed creates a protective barrier against Celestials, Elementals, Fey, Fiends, or Undead, preventing them from entering or affecting creatures within the circle.
Two Spells per Day:
- Banishment: Ed attempts to banish a creature to another plane of existence, removing it from the battlefield and potentially ending a dangerous encounter.
- Guardian of Faith: Ed summons a large spectral guardian to protect a specific area, attacking any enemies that enter its range with divine fury.