Sats
- Armor Class: 22 (Cold Iron Modular Armor)
- Hit Points: 135 (18d10 + 36)
- Speed: 30 ft.
Str |
Dex |
Con |
Int |
Wis |
Cha |
18 (+4) |
14 (+2) |
15 (+2) |
10 (+0) |
12 (+1) |
8 (-1) |
- Saving Throws: Strength +8, Constitution +6
- Skills: Athletics +8, Perception +5
Resistance:
- Spells and magical effects (due to Cold Iron armor)
- Bludgeoning, Piercing, and Slashing damage from non-magical attacks
Equipment:
- Dvallian Armor Set: Provides resistance to spells and magical effects, with integrated mechanical devices for combat.
- Integrated Cold Iron guantlet-blade: Deals 1d8 + 4 slashing damage
- Integrated Longshot: Longshot with a shortened barrel, integrated into a shoulder mount.
- integrated Shield: +3 to AC.
- Utility Devices: Includes a grapple hook, smoke grenades, and a magical suppressor for disrupting spells (these are one-use items).
Abilities:
- Arcane Disruptor: The armor has built-in mechanisms that can suppress and interfere with magical energies. As a reaction, the Dvalian Warrior can use this ability to impose disadvantage on an enemy’s concentration saving throw when they are within 30 feet of the warrior.
- Spell Resistance: Due to the Cold Iron composition of the armor, the Dvalian Warrior has advantage on saving throws against spells and magical effects.
Modular Weapon Systems: The armor can deploy various devices as an
action. Once per short rest, the warrior can activate one of the following systems:
- Grapple Hook: As an action, the warrior can use the grapple hook to pull a creature within 30 feet towards them (Strength DC 15 to resist being pulled).
- Smoke Grenades: The warrior can throw a smoke grenade as an action, creating a 20-foot-radius cloud of smoke that heavily obscures the area for 1 minute.
- Magical Suppressor: The warrior can emit an area of antimagic within a 30-foot radius for 1 minute, suppressing all magic within the area.
Actions:
- Multiattack: The Dvalian Warrior makes two attacks with their Cold Iron Guantletblade.
- ColdIron Guantlet-blade: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8 + 4 slashing damage. If target is a magic user, they must make a DC 16 Con save or have disadvantage on thier next spell attack.
- Shield Bash: The Dvalian Warrior can use their shield to perform a shield bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d6 + 4 bludgeoning damage, and the target must succeed on a Strength saving throw (DC 16) or be knocked prone.
- Integrated Longshot: ranged Attack, 60/120ft range. Hit: 1d12+4, and 1d6 cold damage.