Dvallian Warrior

Sats

  • Armor Class: 22 (Cold Iron Modular Armor)
  • Hit Points: 135 (18d10 + 36)
  • Speed: 30 ft.
Str Dex Con Int Wis Cha
18 (+4) 14 (+2) 15 (+2) 10 (+0) 12 (+1) 8 (-1)
  • Saving Throws: Strength +8, Constitution +6
  • Skills: Athletics +8, Perception +5
Resistance: 
  • Spells and magical effects (due to Cold Iron armor) 
  • Bludgeoning, Piercing, and Slashing damage from non-magical attacks

Equipment:

  • Dvallian Armor Set: Provides resistance to spells and magical effects, with integrated mechanical devices for combat.
  • Integrated Cold Iron guantlet-blade: Deals 1d8 + 4 slashing damage
  • Integrated Longshot: Longshot with a shortened barrel, integrated into a shoulder mount. 
  • integrated Shield: +3 to AC.
  • Utility Devices: Includes a grapple hook, smoke grenades, and a magical suppressor for disrupting spells (these are one-use items).

Abilities:

  • Arcane Disruptor: The armor has built-in mechanisms that can suppress and interfere with magical energies. As a reaction, the Dvalian Warrior can use this ability to impose disadvantage on an enemy’s concentration saving throw when they are within 30 feet of the warrior.
  • Spell Resistance: Due to the Cold Iron composition of the armor, the Dvalian Warrior has advantage on saving throws against spells and magical effects.
Modular Weapon Systems: The armor can deploy various devices as an action. Once per short rest, the warrior can activate one of the following systems:
  • Grapple Hook: As an action, the warrior can use the grapple hook to pull a creature within 30 feet towards them (Strength DC 15 to resist being pulled).
  • Smoke Grenades: The warrior can throw a smoke grenade as an action, creating a 20-foot-radius cloud of smoke that heavily obscures the area for 1 minute.
  • Magical Suppressor: The warrior can emit an area of antimagic within a 30-foot radius for 1 minute, suppressing all magic within the area.

Actions:

  • Multiattack: The Dvalian Warrior makes two attacks with their Cold Iron Guantletblade.
  • ColdIron Guantlet-blade: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8 + 4 slashing damage. If target is a magic user, they must make a DC 16 Con save or have disadvantage on thier next spell attack.
  • Shield Bash: The Dvalian Warrior can use their shield to perform a shield bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d6 + 4 bludgeoning damage, and the target must succeed on a Strength saving throw (DC 16) or be knocked prone.
  • Integrated Longshot: ranged Attack, 60/120ft range. Hit: 1d12+4, and 1d6 cold damage.

Modular Upgrades

  • Electroshock Gauntlets: As a bonus action, the warrior can channel electricity through their gauntlets, dealing 4d6 lightning damage on a successful melee hit.
  • Force Field Generator: As a reaction, the warrior can deploy a force field that grants them and allies within 10 feet temporary hit points equal to 2d8 + their Constitution modifier.
  • Flame Gauntlets: spits out a flare ina 30ft cone, DC 16 Dex save or tage 8d8 fire damage, half on sucess. 
  • Gravity Manipulator: As an action, the warrior can alter gravity in a 20-foot-radius sphere, causing creatures to either float or be pulled to the ground (Strength saving throw DC 18 to resist). Affected creatures take 6d6 force damage and are restrained or knocked prone.
  • Disruptor Beam: As an action, the warrior can fire a beam of concentrated magical energy from their armor, dealing 8d6 force damage in a 60-foot line. Creatures in the line must make a Dexterity saving throw (DC 18) to take half damage.