Baldr
Physical description
Baldr is a strong half dwarf, very stocky and greatly resembles his dwarven heritage but is on the taller side, roughly 4'11. He has a short but thick red beard that he has been growing out (and is very proud of), blue eyes and a goofy smile. He usually dresses in a warm fur collared jerkin, with a long sleeved white shirt underneath that he often rolls up when he's working or fighting. He carries a large wooden shield and battle axe hanging from his hip.
History and agenda
He is from Frinthrall, and grew up in the Madgarian culture. His mother was a dwarf and father a human, with 4 other brothers who were equally beefy and well built. He also had a younger sister who he cares for deeply. His parents were neglectful, for more caring about his fathers forge business and coin than they were interested in their children, who's only true use was for helping in the business. They saw his younger sister as only a bother, so when a visiting mage saw magical potential in her, they were more than happy to sell her off despite the protest of Baldr and his siblings.
After that, Balder left the family, going off on his own and establishing a local reputation as a gladiator of respectable skill, earning money in fight rings and local bounties on creatures. He wander around the Madgar and Ormur border for a number of years, until he received word from his lost sister. She had been taken in by the Mages of Cintras, but was now on the run after disobaying order and then escaping the citadel. He immediately came to her aid, and has now spent the last few months trying to keep her safe from roaming mage hunters.
Personal beliefs
He believes in personal strength of character, independence, and loyalty to family above all else.
Fighting Strategy
He is a brawler, prefering to get in close and battle it out with his opponents, whether it is a gladiator, and owl bear or a dragon. He gets in close and fights to the death, retreat is cowardly. That said, he admits that fighting without strategy is stupidity, and is willing to defer to those he trusts if they see something he may not.
Feats-
- Shield Master- If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
- If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
- If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
- If you are able to cast spells, you can’t cast them or concentrate on them while raging.
- You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
STR- 16 (+3)
DEX- 14 (+2)
CON- 18 (+4)
INT- 10
WIS- 12 (+1)
CHA- 8 (-1)
Proficiency Bonus (PB)- +3
Children