Baba Yaga

Physical Description:

Baba Yaga appears as an ancient crone with a hunched back, gnarled limbs, and piercing eyes that seem to see into the very soul of those who gaze upon her. She is draped in tattered robes adorned with arcane symbols and carries a gnarled staff that crackles with eldritch energy.  

Fighting Strategy:

Baba Yaga prefers to manipulate her opponents with cunning spells and illusions, using her mastery of magic to control the battlefield and outwit her foes. She relies on her undead servants, Hansel and Gretel, to engage in direct combat while she remains safely ensconced in the shadows, casting devastating spells and unleashing powerful curses.

Stats

  • Armor Class: 18 (Natural Armor)
  • Health Points: 500 (25d20 + 250)
  • Speed: 30 ft.
STR DEX CON WIS INT CHA
16 (+3) 14 (+2) 20 (+5) 25 (+7) 22 (+6) 24 (+7)

Resistances, Immunities, and Vulnerabilities:

  • Resistances: Necrotic, Psychic
  • Immunities: Poison
  • Vulnerabilities: None
  • Saving Throws: Dexterity +10, Constitution +15, Wisdom +14, Charisma +15
  • Skills: Arcana +18, Deception +17, Insight +14, Perception +14

Unique Equipment/Magic Items:

  • Baba Yaga's Staff: A powerful magical staff that crackles with eldritch energy. It grants Baba Yaga additional spellcasting abilities and enhances her magical attacks.

Abilities:

  • Mystical Aura: Baba Yaga emits a mystical aura that causes those within 30 feet of her to have disadvantage on saving throws against spells and magical effects.
  • Summon Undead: Baba Yaga can summon her undead servants, Hansel and Gretel, to aid her in battle once per day.

Actions:

  • Staff of Eldritch Blasts: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 3) force damage.
  • Curse of the Crone (Recharge 5-6): Baba Yaga targets one creature she can see within 60 feet of her. The target must succeed on a DC 25 Wisdom saving throw or be cursed for 1 minute. While cursed, the target has disadvantage on attack rolls, ability checks, and saving throws.
  • Teleport: Baba Yaga magically teleports up to 60 feet to an unoccupied space she can see.

Lair Action:

at the top of inititive order, can use one of teh following abilities
  • Gingerbread Ambush: Portions of the gingerbread walls animate and attack intruders. Each creature within 10 feet of a gingerbread wall must succeed on a DC 20 Dexterity saving throw or take 5d6 bludgeoning damage and become restrained as they are engulfed by the sticky gingerbread.
  • Gingerbread Limb Curse: All creatures within the lair must make a WIS Save DC 25. On failure, The creature's limbs turn to gingerbread, reducing their movement speed by half.

Innate Spellcasting: 

  • Baba Yaga's innate spellcasting ability is Intelligence (spell save DC 25).
  • At will: Mage Hand, Minor Illusion, Prestidigitation, Ray of Sickness
  • Minor limitations: Dominate Person, Hold Monster, Telekinesis, Phantasmal Killer, Counterspell
  • Major Limitations: Feeblemind, Finger of Death,

Legendary Actions

At the end of each player turn, Baba Yaga can take 1 action from the list below
  1. Spell- can cast one of her at will spells 
  2. Teleport- can use her teleport ability 
  3. Twisting Shadows: Baba Yaga summons a field of twisting shadows that fills a 20-foot radius sphere centered on a point she can see within 60 feet. The area becomes heavily obscured, and any creature that starts its turn or enters the area must succeed on a DC 25 Wisdom saving throw or be frightened until the end of its next turn.