Sylvan Fangstalker
Sylvan Fangstalker
- Large monstrosity, neutral evil
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 15 (+2) | 18 (+4) | 7 (-2) | 12 (+1) | 9 (-1) |
- Armor Class: 15 (Natural Armor)
- Hit Points: 95 (10d10 + 40)
- Speed: 30 ft., climb 30 ft.
- Skills: Stealth +6, Perception +4
- Senses: Darkvision 60 ft., passive Perception 14
- Languages: Understands Sylvan but can't speak
- Challenge: 5 (1,800 XP)
- Forest Camouflage: The Sylvan Fangstalker has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
- Spider Climb: The Sylvan Fangstalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Multiattack: The Fangstalker makes two attacks: one with its bite and one with its claws.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Web Attack: can replace one of its attacks with a web strike, 5ft diamerter which catches any creatures in stciky webs. Dexterity Sav DC 16 to avoid or become stuck, with a Str check DC 18 to break free as an action.