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Dark Hound

Basic Dark Hound
  • XP 1000
  • Movement 40/80
  • HP 30, resets every round
  • DEF 15, no absorb
  • ATK 10
  • DMG 1d10 True Damage (cannot be absorbed)
Dark Hound Leader of the Pack
  • XP 5000
  • MOVE 50/100
  • HP regenerates endlessly. Only the power can kill this creature.
  • DEF 20
  • ATK 15
  • DMG 2d20 True Damage
  Darkhounds look like very large dogs or wolves and are about the size of a small horse, weighing from 250 - 300 pounds. They are used by the Shadow to hunt down targets. Their saliva and blood are both poisonous and corrosive, causing bruising and burns. If even a tiny amount of either touches the skin, the victim will die "slowly and in great pain...", and larger amounts will kill a human almost instantly. A bite from a Darkhound is almost invariably lethal. They make no mark on soft ground, but leave prints in stone, and are frequently accompanied by the smell of burned sulfur. Darkhounds are very difficult to kill, people with a very good aim could be able to eliminate some of normal breed trough arrows, before they reach their target. Also, power-wrought weapons can effectively eliminate them. Balefire is considered one of the few things known to reliably destroy any kind of Darkhound. Lan Mandragoran claims it is impossible to outrun Darkhounds once they have your scent. However, he adds that they don't like rain, and "a good thunderstorm can stop them completely." Running water will also halt them in their tracks. "They will not usually venture out into the rain, but once running, rain fails to stop them".   Darkhounds typically run in packs of ten to twelve, though a pack may be as large as fifty hounds.   During the Last Battle, Power-wrought weapons are demonstrated as very effective against the Darkhounds.  

   

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