Wildacre
Ruled by Daughter of Lera, Hera Fieldspring, Wildacre is spoken of around the world in smaller circles as the ideal place to live; a rich history, well-guarded, and the perfect place to start a farming family. The cross-continent trade road (Lera’s Grace > Riverkeep > Markethome > Greenharbour) comes to a climax in Markethome, where despite its distance from the coast, the largest trade festivals occur during the harvest seasons.
Queen Hera is revered for her kindness and warmth, and Castle Harpsong gets its name from the constant, calming musical aura that emanates from it in the northern sector of Markethome. While general civil unrest normal to a population does occur in Wildacre, many disputes are settled in its capital, where Hera’s divine aura calms the nerves of even the most affronted citizen. Her age is unknown, but it is rumoured that she has ruled Wildacre through many of its iterations between rulers, and worked against the Dying King in the shadows during the time of Yllntheim.
Trade and Agricultural Powerhouse
Major Exports: Food, textiles, agricultural tools, trade goods.
Industries: Farming, textile production, trade logistics, festival organisation.
Economic Connections:
- Supplies food to Blackpeak, Southreach, and Westrun.
- Acts as the primary trade hub between Kyneshelm and external markets.
Strengths:
- Fertile lands ensure food security and a steady economic base.
- Central role in trade makes it indispensable to all other kingdoms.
Weaknesses:
- Vulnerable to food supply interruptions during natural disasters or conflicts.
- Over-reliance on Southreach for military protection along trade routes.
Tensions:
- Negotiates hard on food pricing, leading to friction with kingdoms like Blackpeak and Southreach.
- Occasionally accused of favouring trade profits over imperial unity.
- Rulers of other Kingdoms can be wary of Queen Hera's power as a goddess, leading many to believe she dominates the Imperial Economy through hierarchical implied power.
The Empire’s Breadbasket
Forces: Local Militias and Trade Caravans
- No standing army of its own, Wildacre relies on the Imperial Army for protection.
- Local militias and mercenaries guards protect villages and trade routes.
Recruitment:
- Farmers and tradespeople form temporary militias during times of need.
- Caravan guards are hired from among Wildacre’s population or neighbouring regions.
Roles:
- Defends trade caravans and agricultural settlements.
- Coordinates with Southreach and Lordhelm for external defence.
Strengths:
- High flexibility, as militias can mobilise quickly during local crises, and the kingdom has a highly diversified mercenary selection.
- Strong community ties foster collective defence.
Weaknesses:
- Lacks a professional military, making it reliant on other kingdoms for protection.
- Vulnerable to large-scale or prolonged threats.
Ruler: Queen Hera Fieldspring, Daughter of Lera
Population: 5.4 million
Capital: Markethome (pop. 280,000)
Primary Function: Home of the Kyneshelm Guildhalls and Trade Capital
Major Cities: Castle Faerun (military population, 15,000), Copperbark (10,000), Oakhurst (11,000), The Emerald Tower (military population, 6,000)
Disposition: Wildacre citizens are hardworking and passionate people, uplifted by the ever-present aura of joy projected by demigoddess, Queen Hera Fieldspring.
Military: The Imperial Army (1.7 million)