Westrun

Westrun is the home of the largest temple to Lera in Raethíl, Lera’s Grace houses this magnificent structure. Lera is well known to travel to Westrun and perform tours along the Long Coast. Westrun is known globally for its Wizard Universities and Bard Colleges, creating and training some of the best across the world. It is also the home of the Windsingers; musical magicians of the highest power that carry Lera’s message where she is not. They protect Westrun as well as travel the world.

Queen Calora is a halfling High Priestess of Lera, and while the continent overall is not tied to any gods, worship of Lera is naturally standard. Calora rules with a gentle and caring hand with her elven wife, Archduchess Liarai.

Cultural and Religious Centre

Major Exports: Education, art, magical services, entertainment, religious artefacts.

Industries: Bardic training, wizardry colleges, religious pilgrimages, and artisan goods.

Economic Connections:
  • Supplies magical expertise and artefacts to Wildacre for trade and Lordhelm for cultural representation.
  • Religious exports (e.g., relics, ceremonies) draw pilgrims from all kingdoms.
Strengths:
  • High demand for education and cultural artefacts ensures economic diversification.
  • Tourism from religious pilgrimages and cultural events generates significant income.
Weaknesses:
  • Heavily reliant on food imports from Wildacre.
  • Limited capacity to respond to direct, large-scale military threats without assistance.
Tensions:
  • Occasional disputes with Blackpeak over gemstone pricing for luxury goods.
  • Competition with Wildacre in attracting artisans and trade routes.

Guardians of Culture and Magic

Forces: The Windsingers (300)
  • An elite force combining bardic magic and combat training, tasked with protecting Westrun’s cultural and religious sites.
  • The Windsingers also serve as emissaries of Lera, spreading her influence and fostering goodwill.
Recruitment:
  • Selected from graduates of Westrun’s Bardic Colleges and Wizard Universities.
  • Individuals are chosen for their ability to combine magic and martial skill.
Roles:
  • Protects Westrun’s cultural and spiritual assets.
  • Acts as peacekeepers and representatives of Westrun in external matters.
Strengths:
  • Highly versatile and skilled in both combat and diplomacy.
  • Magical capabilities allow for creative problem-solving.
Weaknesses:
  • Small force size limits their capacity for widespread defence.
  • Reliance on magic makes them vulnerable in anti-magic scenarios.

Ruler: Queen Calora Wistmeadow

Population: 4.5 million

Capital: Wistmeadow (pop. 100,000)

Primary Function: Education and Entertainment, Religious Capital

Major Cities: The Tower of Moss (military population, 9,000), Greywharf (35,000), Farmer’s Valley (17,000), Westport (40,000), Grainhold (20,000), Lera’s Grace (58,000)

Disposition: Kindness and a welcoming attitude are imperative to living in Wistmeadow, all are welcome, the lower of society moreso.

Military: The Windsingers (300)

Windsinger