Eastport

The Gateway to the Watersphere

Industrial Port City, Trade and Military Hub

Settlement Summary

  • Population: 10,200 (8,000 workers, 1,500 military personnel, 700 merchants and officials)
  • Government: Administered by a Dockmaster appointed by the Pike monarchy, with oversight from the Imperial Navy
  • Alignment: Lawful Neutral
  • Languages: Common, Elven, and Trade Pidgin (used for commerce with Eili’an)
  • Notable Locations: The Dockyard Complex, The Navy Quarter, The Cranes of Eastport, The Trade Exchange, The Harbour Fortress

Notable Features

  • The Dockyard Complex: A sprawling system of docks equipped with massive cranes, conveyors, and warehouses, designed to handle the transfer of raw materials and goods between ships and land.
  • The Navy Quarter: A district housing the Imperial Navy’s barracks, training grounds, and offices. The quarter also includes a secure port for military vessels.
  • The Cranes of Eastport: Towering mechanical cranes that dominate the skyline, essential for loading and unloading the enormous cargo ships that frequent the port.
  • The Trade Exchange: A central building where merchants and officials negotiate deals, track shipments, and ensure compliance with trade agreements.
  • The Harbour Fortress: A fortified structure overseeing the entire port, serving as both a defensive position and a command centre for naval operations.

Special Qualities

  • Trade Gateway: Eastport is the empire’s main hub for resource trade with the Eili’an Empire, ensuring efficient distribution of imported and exported goods.
  • Industrial Efficiency: The city’s infrastructure is optimized for high-volume cargo handling, making it one of the most efficient ports in the empire.
  • Naval Presence: A strong contingent of the Imperial Navy ensures the safety of the port and its vital trade operations.

Defenses

  • Imperial Navy Garrison: Eastport houses 1,500 naval personnel, including marines and logistics officers, ready to defend the port and ensure smooth operations.
  • Fortified Dockyards: The dockyard complex is protected by walls, artillery emplacements, and patrols.
  • Coastal Patrols: Naval ships regularly patrol the surrounding waters to deter pirates and ensure the safe passage of cargo ships.

Notable NPCs

  1. Dockmaster Reyna Ironseam: A human administrator known for her meticulous attention to detail and ability to manage the city’s complex logistics.
  2. Admiral Velric Stormshade: A half-elf naval officer overseeing the military operations in Eastport, balancing trade security with naval readiness.
  3. Foreman Jory Flintlock: A dwarven supervisor responsible for maintaining the cranes and conveyors, ensuring the efficiency of the dockyard.
  4. Merchant Guildmaster Serin Wavecrest: An elven representative of the merchant guild, negotiating trade deals and ensuring compliance with imperial policies.
  5. Commander Rylin Daggerford: A human marine leader who ensures the dockyards are protected from threats, including smugglers and pirates.

Challenges and Opportunities

  • Smuggling: The sheer volume of cargo moving through Eastport makes it a hotspot for smugglers attempting to bypass imperial regulations.
  • Pirate Threats: The proximity to the Shattered Isles occasionally attracts pirates seeking to disrupt trade or raid ships.
  • Infrastructure Strain: The constant flow of goods and ships can overburden the dockyard’s facilities, requiring constant maintenance and upgrades.
  • Tensions with Eili’an: Trade disputes or political tensions with the Eili’an Empire could disrupt Eastport’s operations and the empire’s economy.

The Cranes of Eastport

"Giants of the Docks"

The towering cranes of Eastport are marvels of engineering, capable of lifting massive cargo loads with ease. They are a symbol of the city’s industrial might. A decent percentage of Eastport's working population are engineers dedicated to the operation and maintenance of the cranes.


The Trade Exchange

"Deals of the Empire"

The Trade Exchange is where merchants from across the empire and beyond come to negotiate contracts and manage shipments. Eastport doesn't do commercial trade, and is near-exclusively dedicated to the procurement of Empire-wide material resources, meaning big-money contracts and negotiations occur here.


The Flow of Trade

"A City in Motion"

Eastport never sleeps, with goods constantly arriving, being processed, and departing. The rhythm of the docks defines the city’s character. The massive working population work in shifts around the clock, as ships never stop coming or going.