Space Travel

 

Engines

Traveling through space is no easy feat. The distances are vast and perils are around every asteroid. Moving through space takes immense amounts of energy and there are 3 main types of engines: Thrusters, Impulse, and Warp  

Thrusters

Thrusters are for very basic maneuvering of space craft. Not very powerful, these engines are for altering a ships inertia for controlled movements in zero-gravity or for atmospheric flight for small craft. These engines are good for short bursts of low energy to precisely maneuver a craft into position. Many Stations require ships to use only their Thrusters when within proximity of the station. These engines alone are not able to get a larger or bigger craft into orbit from a planets surface, and while they may be used for any medium distance like the distance to a planet's moon, it will take much longer than conventional impulse engines.  

Impulse

Impulse engines are the staple engines of spacecraft. Nearly every single ship has impulse engines of varying power. These engines can take a ship into orbit and are the fastest engines in normal space. Impulse travel is used for inter-planetary travel within a system or when needing to move in general through space.  

Warp Drive

The lifeblood of the galactic powers. Warp drives are the reason inter-stellar travel is possible. Warp Drives, or Warp Engines, run on crystals of Refined Tristellian (RT) as well as stores of specialized anti-matter for matter-antimatter reactions. Warp engines create stable warp bubbles around vessels to warp space-time to effectively move through space at faster than light speeds. Warp Drives also provide great amounts of power to the other ship systems.   Warp Engines operate within a Warp Scale from 0-10. Warp Factor 1, aka Warp 1, is equivalent to the speed of light. As a vessel proceeds past Warp 9 and approaches Warp 10, the vessel excellerates exponentially towards inifinity. Only the largest and most powerful vessels can approach and maintain Warp 9.  
Warp Factor Light Years (LY) / Hour Light Years (LY) / Day
1 0.00011416 0.0027397
2 0.0104167 0.25
3 0.020833 0.5
4 0.04167 1.0
5 0.0833 2.0
6 0.125 3.0
7 0.167 4.0
8 0.2083 5.0
9 0.25 6.0
 

Units of Measure

Space Travel:
  • Light Year (LY) = Distance Light can travel in 1 year
  • Parsec (Psc) = 3 Light Years
  Standard Time:
Time is measured in standard seconds, minutes, hours. Some locales and local areas may use local measurements like rotations, cycles, or the like and generally will be converted to Standard time for communication.  

Star Systems

A Star System is the space containing a Star(s) and the planets and other celestial bodies that orbit it. Many systems are named for the primary planet of the system, where as others have a name for the star and the planets are named after the star.   Systems are where civilization flourishes and can be found. It usually takes a few hours to a few days to get through a system at impulse.  

Sector Space

Outside the known space of a Star System lies the vast distances of space between the stars. Filled with all manners of wonders and dangers, this vast space would take decades, centuries, or even millenia to cross at impulse. Now that the space can be mapped, the space has been mapped and divided into 30x30x30 light year cubes called a Sector. Sector Space is the vast emptiness between Star Systems.  
Space Lanes:
Space Lanes are well traveled routes that have regularly been mapped and cleared making them typically the fastest routes to certain areas. Space Lanes typically span many light years and may have minor obstructions but typically these are easily avoidable. Travel in a space lane offers a 0.25 reduction in travel time effectively taking advantage of traveling less overall distance.
 

Galactic Quadrants

The galaxy of Prima Alatheia is vast and ancient. To cross it, even at warp, would take lifetimes. Once sector space began to be mapped, the sectors were arranged into 4 sections of the Galaxy. Each section is called a Quadrant with each one having a designation, Alpha, Beta, Gamma, Delta, moving from the bottom right and moving clockwise. Even with warp travel, much of the quadrants have not been mapped and remain unknown space.   The primary focus of the setting is on a collection of sectors within the Alpha Quadrant, with room for expansion later on. Within the Alpha Quadrant are 4 major powers within a 6x7 sector region of space.

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