Warlock Pact of the Darkmaiden: Bladesinger in Prototokos | World Anvil
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Warlock Pact of the Darkmaiden: Bladesinger

Bladesingers master a tradition of battle that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways.   In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade.   Expanded Spell List: When selecting the Darkmaiden as your Patron and the Bladesinger class, you may choose from an expanded spell list. The following spells are added to you spell list for you to choose from.    
1st Level Shield of Faith, Purify Food and Water
2nd Level Moonbeam, Zone of Truth
3rd Level Magic Circle, Spirit Guardians
4th Level Aura of Purity, Freedom of Movement
5th Level Hallow, Legend Lore
  Lunar Cuts: Starting at 1st level, you gain the unnatural ability to fight side by side with the power of the moon. While in combat, so long as the moon is visible to you, you add 1d6 damage to melee attacks. You can perform this ability equal to you Charisma modifier (minimum +1, rounding down when necessary) per long rest. As you become more attuned to the moon overtime, this damage increases to 1d8 at 6th level, 1d10 at 12th level and 1d12 at 18th level.
  • Lunar damage reacts as radiant damage
Training in War and Song: When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice.   You also gain proficiency in the Performance skill if you don’t already have it.   Bladesong: Starting at 2nd level, you can invoke an elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.   You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).   While your Bladesong is active, you gain the following benefits:   You gain a bonus to your AC equal to your half of your Charisma modifier (minimum of +1, rounding down when necessary) Your walking speed increases by 10 feet. You have advantage on Dexterity (Acrobatics) checks. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals half of your Charisma modifier (minimum of +1, rounding down when necessary). You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.   Dancing Blade Pact: Starting at 3rd level, the influence of your patron allows you to mystically channel your will through a bladed weapon of your choice. Whenever you finish a long rest, you can touch one bladed weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type, but never a bow of any kind.   Extra Attack: Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.   Song of Defense: Beginning at 10th level, you can direct your magic to absorb damage while your Bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level.   Song of Victory: Starting at 14th level, you can add your Charisma modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active.   Eclipse of the Moon: Starting at 18th level you now have the full blessing of the moon. You select a target of your choice that you can see, the target must succeed in a Charisma ST (DC10 + your Chr Modifier), on a failed save yourself and the target temporarily appear in an infinite black space under the light of the moon. While in this space, the target has disadvantage on all melee attacks vs you and you are no longer hindered by the use limitations of Lunar Cuts. Also, while in this area no spells from outside sources can affect neither yourself or the target. This affect lasts for 4 rounds or until ended by you, and if the target succeeds on the ST, you can not target them again for 24 hours. You may perform this ability once per long rest.

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