When the sky split and the stars fell like molten glass, the world was remade in fire.
The Sundering lasted seven days, and from its wounds poured a living crystal the sages named Magistone — a source of limitless energy and unspeakable temptation.
In the west, the proud kingdom of Cormyr sought to master it.
King Alaric II Obarskyr believed Magistone would forge an eternal empire; his son Prince Theodric saw only another apocalypse.
Their divide birthed a civil war that spread from the Dragonspine Mountains to the violet spires of Suzail.
Now, as the Year 1487 DR dawns, the realm trembles between salvation and extinction.
Armies gather, alliances fracture, and ancient powers stir beneath the earth.
The fate of Faerûn will be written in flame, blood, and resonance.
The Sundering ended centuries of peace and began an age of ruin and rebirth.
Cities once gilded in marble now stand scarred by glowing fissures where Magistone veins pulse like open wounds.
Nations rebuild atop the bones of their past, while alchemists and warlords vie to claim the fire that remade the world.
Cormyr, Jewel of the Heartlands, has become a crucible.
King Alaric's Magistone legions enforce his will with radiant fire, while rebel banners rise under the stag of Prince Theodric.
Each victory costs more than it saves, and the land itself grows sick from the strain of war.
The rift that birthed Magistone never fully closed.
Resonant storms roll across the Dragonspine Mountains, distorting beasts, time, and memory.
Scholars whisper that something still stirs beyond the veil — a will that watches every spark of the crystal it left behind.
This is not a tale of prophecy fulfilled, but of choices made.
Heroes and traitors share the same fire; mercy and ruin wear the same crown.
Whether you march beneath the banners of rebellion or kneel before the throne, your deeds will decide how the song ends — or if the world can ever know silence again.
Session 6 — Operation: High Tower drops tomorrow. Check back for the full recap.