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Human Race

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that's why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

  Human Features   Age: Humans reach adulthood in their late teens and live less than a century.   Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.   Speed: Your base walking speed is 30 feet.   Languages: You can speak, read, and write God-Tongue and one extra language of your choice.   Standard Human   Ability Score Increase: Your ability scores each increase by 1.   Variant Human   Ability Score Increase: Two different ability scores of your choice increase by 1.   Skills: You gain proficiency in one skill of your choice.   Feat: You gain one Feat of your choice.   Keldon   Nearly all adults stand over six feet tall, and heights above seven feet are not uncommon. They are massively muscled and have gray skin, ranging from an ashy gray-white to a deeper bluegray. The typical Keldon’s hairline points sharply down in the middle of the forehead and at either temple, but recedes elsewhere—sometimes dramatically. Keldons are remarkably resistant to the cold of their homeland, baring skin even in near-freezing temperatures without discomfort.   Keldons value self-reliance, strength, and courage above all else. Anything that is the product of their own labor is a fine thing. Anything else is treated with a healthy dose of skepticism. At best, they are a proud, pragmatic, passionate people, and their loyalty is fierce once earned. At worst, they can be reckless, hot-tempered, and violent—and no small number of Keldons still consider these qualities virtues rather than vices.   The humans of Keld have the following traits, which replace the standard human traits presented in the Player’s Handbook.   Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.   Age: Keldons reach adulthood in their late teens and live less than a century.   Size: Keldons are taller and heavier than the human norms of other cultures, standing almost universally above 6 feet tall and reaching heights above 7 feet. Your size is Medium.   Speed: Your base walking speed is 30 feet.   Languages: You can speak, read, and write God-Tongue and Kor.   Natural Athlete: You have proficiency in the Athletics skill.   Keldon Resilience: You have proficiency in Strength saving throws.   Icehaven Born: You are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.