Boulder Shot
4th-level transmutation (Geomancy) (Druid, Sorcerer, Warlock, Wizard)
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (A boulder made of earthen material)
Duration: Instantaneous
You summon a boulder from an unoccupied space adjacent to a surface within range that you can see, like a floor, wall, or ceiling. The surface doesn't have to be made of a single contiguous material but it must mostly be made of earth, sand, stone, metal, crystal, or another suitable earthen or stone-like material and it must be at least 1 foot deep, or else the spell fails. When the boulder appears, you use magic to hurl it at one creature or object within 120 feet of the boulder that you can see. Make a ranged spell attack against the target. On a hit, the target takes 6d10 nonmagical bludgeoning damage and must make a Strength saving throw, falling prone and being pushed 15 feet on a failed save. On a miss, the target takes half damage and is not knocked prone or pushed. The spell attack you make with this spell determines cover and line of effect (including the direction to push) as if it was made from the location where the boulder was summoned rather than your location, and it ignores disadvantage caused by a target being prone and up to three-quarters cover. This spell deals double damage to objects and structures. Hit or miss, where the Boulder lands is considered occupied and acts as cover. if a creature is in that space, they are harmlessly moved 5ft from that space if they were on a ground surface. At Higher Levels. For every two spell slots above 4th level, you can summon another boulder if it is available.
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (A boulder made of earthen material)
Duration: Instantaneous
You summon a boulder from an unoccupied space adjacent to a surface within range that you can see, like a floor, wall, or ceiling. The surface doesn't have to be made of a single contiguous material but it must mostly be made of earth, sand, stone, metal, crystal, or another suitable earthen or stone-like material and it must be at least 1 foot deep, or else the spell fails. When the boulder appears, you use magic to hurl it at one creature or object within 120 feet of the boulder that you can see. Make a ranged spell attack against the target. On a hit, the target takes 6d10 nonmagical bludgeoning damage and must make a Strength saving throw, falling prone and being pushed 15 feet on a failed save. On a miss, the target takes half damage and is not knocked prone or pushed. The spell attack you make with this spell determines cover and line of effect (including the direction to push) as if it was made from the location where the boulder was summoned rather than your location, and it ignores disadvantage caused by a target being prone and up to three-quarters cover. This spell deals double damage to objects and structures. Hit or miss, where the Boulder lands is considered occupied and acts as cover. if a creature is in that space, they are harmlessly moved 5ft from that space if they were on a ground surface. At Higher Levels. For every two spell slots above 4th level, you can summon another boulder if it is available.
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