Path of the Ancestors Profession in Prijeba | World Anvil

Path of the Ancestors

Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals.
FEATURES
Barbarian Level Feature
3rd Ancestral Protectors
6th Spirit Shield (2d6)
10th Consult the Spirits, Spirit Shield (3d6)
14th Vengeful Ancestors, Spirit Shield (4d6)
Ancestral Protectors
Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.  
Spirit Shield
Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.   When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level.
 
Consult the Spirits
At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the augury or clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells.   After you cast either spell in this way, you can’t use this feature again until you finish a short or long rest.  
Vengeful Ancestors
At 14th level, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage equal to the damage that your Spirit Shield prevents.

Career

Qualifications

Experienced Barbarian

Perception

Social Status

Spirit-Callers are considered some of the more 'civilized' Barbarians, in that they usually put forth an effort to be nice to most Kin and Elves.  Foolish are they who consider these Barbarians somehow less than themselves, however, as the Spirit-Callers are as likely as any Bestial to put down those who they consider rude.   It just takes more time to irritate them.   Usually.

History

The first Spirit-Caller existed well before the Wasting.  Aida the Stoic was respected and sought after for the wisdom she granted in the year 398.  She resided in the mountains north of Veraxis, and those who wished to follow her ways would make pilgrimages to request instruction.

Operations

Tools

Spirit-Callers often wield large two-handed weapons, swinging them with terrifying accuracy and force at those that would threaten the people they defend.
Alternative Names
The Spirit-Callers
Demand
Those who wish to honor the past often prefer Spirit-Callers to other Barbarians, believing that the Ancestors can whisper of any traditions that may be fading.

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