Loren-ka
Weapon (shortsword), artifact (requires attunement by a Must be a member of the Chelu-kaan tribe, a member of Cheni's family in particular )
Hidden inside the hilt is a set of two darts, which you can withdraw as a bonus action.
The sword has certain properties that are only revealed in certain locations:
While in a place that is particularly favored by Kraa'thom: You can call on the blessing of Kraa'thom (no action required) to reroll one attack roll or saving throw you dislike. You must use the second roll.
While in a place that is particularly favored by Chelor, when you hit a creature with an attack using this weapon, you can fill the target with unsettling dread. The creature must make a DC 16 WIS Saving Throw or be frightened. A creature can reattempt this save on each of its turns. You cannot target the same creature with this effect more than once per day. The creature ignores this effect if it’s immune to the frightened condition.
. The sword has three charges for the favor of the deities. If the last charge was used while in Kraa'thom's favor, it recharges 1d3 charges at dawn. If last used while in Chelor's favor, it recharges at dusk.
You are also aware that there may be features of this weapon you have not yet discovered.
You have +2 to all damage and attack rolls you make using this weapon, including the darts.
You also have +1 to AC if the darts remain inside the hilt.
Hidden inside the hilt is a set of two darts, which you can withdraw as a bonus action.
The sword has certain properties that are only revealed in certain locations:
While in a place that is particularly favored by Kraa'thom: You can call on the blessing of Kraa'thom (no action required) to reroll one attack roll or saving throw you dislike. You must use the second roll.
While in a place that is particularly favored by Chelor, when you hit a creature with an attack using this weapon, you can fill the target with unsettling dread. The creature must make a DC 16 WIS Saving Throw or be frightened. A creature can reattempt this save on each of its turns. You cannot target the same creature with this effect more than once per day. The creature ignores this effect if it’s immune to the frightened condition.
. The sword has three charges for the favor of the deities. If the last charge was used while in Kraa'thom's favor, it recharges 1d3 charges at dawn. If last used while in Chelor's favor, it recharges at dusk.
You are also aware that there may be features of this weapon you have not yet discovered.
You have +2 to all damage and attack rolls you make using this weapon, including the darts.
You also have +1 to AC if the darts remain inside the hilt.
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