Béhegy Character in Points of Radiance | World Anvil
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Béhegy

A.k.a Father of Mercy, The Path

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Suggested Domains (D&D 5E)
Peace, Nature, Knowledge

  Béhegy's Words (Godbound)
Beasts, Earth, Health

Béhegy is known as the most humble of the major divinities in the Tukhamu Magas highlands, and quite possibly in the world. He is indeed a peculiarity among them for he seems to have little desire for power or expansion compared to his fellow divinities. He doesn't interfere much with the other divinities, and prefers to look inside. Fittingly his specific aspects are that of Mountain Peaks and Isolation, belonging to the greater domains of Earth and Peace specifically.   He preaches that self-isolation is an important part of the road to emotional enlightenment. If you are constantly distracted by the people and events around you, you do not have enough time to consider them and how they affect you. But once you have gained an idea, you need to see if that idea still holds up when interacting with people again. So you need to return to society and people as well. As such, the path to enlightenment is a constant struggle between finding the space to isolate yourself, and the need to be with others.   This philosophy also applies to himself, and he rarely appears to his followers and fellow divinities. When it comes to the politics within his own domain, he actually lets his Ápat do the ruling. He has tried to keep peaceful relations with all of the other divinities of the Ashlands and to stay out of their conflicts, but he is unfortunately getting caught in between them and both sides are trying to get him on their side.   Lastly, it is important to note that his lack of a desire to expand, does not mean that he has no followers. He does indeed have quite a few, which is why he has risen to the status of major divinity even with little physical monuments being dedicated to him.  

Hallow

His hallow is found atop one of the highest mountain peaks within the region, the Égboltnyitás. Specifically, it is the mountain spring found a little below the peak itself. It is said that this spring was formed when Béhegy struck the mountain once in anger with such force that the spring burst forth. The reason for his anger is not mentioned in the myths, but no one has ever seen him lash out since. The spring is considered a place of enlightenment by his followers, and only one person may visit it at a time, so they may experience true calmth.  

Appearance

Interestingly enough, he often appears as a mountain goat in myths, and this is largely the reason why they are considered holy animals within his faith.   When he appears in a more human form, he takes the appearance of a kindly old man with no physically distinguishing features, apart from his clear blue eyes (since divinities cannot hide their eyes). Those sensitive enough to magic or with exceptional control of the mind may notice however that he radiates an aura that automatically calms any creature near him.

Followers

His followers are a calm people, who live from the spring's bounty and the resulting terraced farming in peace. The vast majority of them are monks who inhabit the grouping of monasteries atop the mountain peak. Here they seek enlightenment through a constant cycle of seclusion and the following return to their fellow monastery members. When they return they discuss their spiritual findings with their peers and then record the result of these discussions in a special scroll. These scrolls are stored in a separate library which all may visit to learn more about the path to enlightenment. In this way they work cooperatively while individually seeking enlightenment.   When they are not in seclusion they are all expected to help with the various tasks that keep the monastery running. These include farming, building and doing repairs, copying of scrolls and herding mountain animals such as goats. This idea of mutual aid means they rarely if ever use currency among themselves, although they still use it to trade with the other cities or travelers from time to time. Particularly they trade their goats for additional preservable food, since the terrace farms cannot fully sustain them.   The way of life propagated among his followers also encourages expression and creativity. They do not only record their ideas of enlightenment, but also try to express them in artistic ways. Some of his followers have developed great skill throughout their lifetime, and occasionally an artist from another city will risk the trip here just to learn from them.

Devotion

Those who devote themselves to a divinity are sometimes rewarded for it, especially when they perform extraordinary actions. Béhegy holds a simple philosophy, and he will sometimes reward those who take exceptional steps towards self-enlightenment. Beyond that he believes in the values of peace and cooperation. He promotes compassion and patience among his followers, and dislikes those who try to take what they need from others by force. He also dislikes those who blame others for their own faults, rather than looking inside themselves.   His blessings allow his followers to avoid conflict when it isn't necessary, and to calm others around them. Through plentiful discussion, his monks have become masters of oratory, and are good at convincing others. It is said that his saints could radiate calmness, and that few to none can even bring themselves to raise a hand against them. Currently however, there are no known saints of Béhegy, which is not an uncommon occurrence for a weaker divinity.   Piety Rewards (D&D 5E)
Earning Piety:
  • Isolating oneself, or taking a difficult step towards the process of enlightenment.
  • Showing compassion to someone, even when they may not be deserving of it.
  • Using diplomacy and persuasion to convince someone to take the more peaceful approach, or to defuse a tense situation.
  • Raising or restoring a monument to Béhegy.
Losing Piety:
  • Blaming another for your own faults or weaknesses.
  • Attacking someone who displayed no clear hostile intent.
  • Destroying a monument or totem to Béhegy.
Béhegy's Devotee.
(Piety 3+ Trait)
You can cast sanctuary with this trait, requiring no material components, a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Your spellcasting ability for this spell is your choice of Constitution, Wisdom, Intelligence or Charisma.   Béhegy's Votary.
(Piety 10+ Trait; Minimum Level 6)
You have spent considerable time on trying to put your thoughts into words. You have advantage on Persuasion checks made to defuse situations or advocate for peace.
In addition, you may use your Wisdom modifier instead of your Charisma modifier when making Persuasion checks if it is higher.   Béhegy's Disciple.
(Piety 25+ Trait; Minimum Level 11)
You are an island of calm and purity, and you can extend this benefit to others. You can cast aura of purity with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest.
In addition, you have advantage on saving throws against being charmed.   Saint of Enlightenment.
(Piety 50+ Trait; Minimum Level 17)
You become an avatar of peace and enlightenment, you are always under the effects of the sanctuary spell, and it does not end if you attack or cast a spell. Your spellcasting ability for this spell is your choice of Constitution, Wisdom, Intelligence or Charisma. A creature that succeeds on the save is immune to this effect for 1 hour.
If you attack a creature or cast a spell on it, this feature no longer works against that creature until you finish a long rest.
  In addition, you can cast calm emotions with this trait at will. Your spellcasting ability for this spell is your choice of Constitution, Wisdom, Intelligence or Charisma.
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