Galatea™
(The) Galatea
Medium Mechanism, Neutral
STR
12
( +1 )
DEX
13
( +1 )
CON
12
( +1 )
INT
17
( +3 )
WIS
9
( -1 )
CHA
15
( +2 )
Artificial Brain. You gain +2 to Intelligence. Clockwork Heart. You can drop to 1 HP rather than 0 HP once per long rest. Iron Lungs. Non-dragonborn gain a breath weapon of the damage type of their choosing. Power Legs. Add 10 feet to your walking and running speed. Auditory Enhancement. You gain advantage on Perception checks relying on hearing. Forged Sight. You have Darkvision up to 60 feet, advantage on Perception checks relying on sight, and +2 to attack rolls with ranged weapons. Strong Arms. When you use this limb to make an unarmed attack, you deal damage equal to 1d6 + your Strength modifier. Rotating Joints. You gain +2 to your Dexterity score and advantage on Acrobatics checks.
Actions
Breath Weapon (Cold). 15 ft. cone. Opponent must make a CON save (DC 13). A creature takes 2d6 damage on a failed save. Can only be used once per long rest. Finger Guns. Gun concealed in right hand. 4 rounds (one in each finger) and the thumb to trigger. 1d8+2 damage. Programmed to be used only when in immediate danger of destruction.
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