Superiority Dice
The following maneuvers are available if you take a path that gives you these options.
NAME | ABILITY |
---|---|
Defensive Shove | As a bonus action, you can expend a superiority die to shove an adjacent friendly creature out of harm’s way. It moves 10 feet in the direction of your choice, and until the start of your next turn, it can add the superiority die to either its AC or a save the next time it is targeted by an attack or spell. |
Double Time | When you move, you can expend one superiority die. Until the end of your turn, your speed increases by the result times 5 feet. |
Glancing Blow | When you miss an enemy with an attack, you may expend a superiority die to make a second attack. On a hit, roll the superiority die and deal damage equal to the result. |
Hamstringing Cut | When you deal slashing damage to a creature, you may expend a superiority die to slow its movement. You add the superiority die to the attack’s damage roll and the target must make a Constitution saving throw. On a failure, the target’s speed is reduced by 10 feet until the end of your next turn. |
Inner Calm | When you make a saving throw to end an ongoing effect, you can expend one superiority die to add the result to your roll. |
Living Shield | When an adjacent friendly creature you can see takes damage, you can expend one superiority die as a reaction. The damage the friendly creature takes is reduced by twice the superiority die result, and you take half that damage. |
Perimeter Scan | You can expend a superiority die as a bonus action to make a Perception roll, adding the superiority die to the result. Until the start of your next turn, can also add the superiority die to the next damage roll you make against a creature you detect in this way. |
Pinning Shot | When you hit a creature with a ranged weapon attack, you can forgo the damage roll and expend one superiority die to instead push the target. If the target is Large or smaller, you push the target a distance equal to the roll result times 5ft, and it must make a Strength saving throw. On a failed save, the target is immobilized until the end of your next turn. |
Watchful Gaze | When you or a friendly creature that can see and hear you roll for initiative, you can expend one superiority die to add the result to one such creature’s initiative roll. You may do so after you see the roll result, but before turn order is determined. You may expend multiple superiority dice in this way, but only one per character. |
Watchful Strike | When you ready an action to attack, you can expend a superiority die. You add the superiority die to the attack’s damage roll, and to your AC if you are attacked before your attack triggers. |
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