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Patron The Chronomental

Your patron is one of the time dimensionals, also called “chronomentals.” It moves through, around, and between timestreams, its form ever shifting between all possible variations of reality, and you have learned to draw upon its power. The Chronomental could be among the nobility or even the royalty of its kind, seeking a means to communicate its unique knowledge and perspective to mortals, or it could be of a weaker sort, trying to gain aptitude and influence in the temporal world. It is likely that neither you nor your patron fully understand the nature of your bond, and understanding is further hampered by its habit of communicating with you only by drawing phrases from your past. Warlocks who form pacts with chronomentals are known as Chronomancers.

Expanded Spell List

The Chronomental lets you choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you.
Spell LevelSpells
1stexpeditious retreat, sanctuary
2ndaugury, blur
3rdhaste, slow
4thdeath ward, giant insect
5thmodify memory, passwall

Bonus Proficiency

At 1st level, you become proficient in the History skill.

Witness to Time

Starting at 1st level, when a creature misses you with an attack, you can use your reaction to fill its mind with every possible failed outcome of that attack. It must make a successful Wisdom saving throw or be stunned until the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.

Wielder of Time

At 6th level, you can manipulate the timestream and warp the area around you to speed up time. You can cast haste or slow once without using a spell slot. You can’t do so again until you finish a short or long rest.   At 14th level, when you cast haste or slow using this feature, you can target two creatures instead of one.

Time’s Resilience

At 10th level, your consciousness has expanded beyond the ken of temporal creatures. You have advantage on saving throws against being charmed, and you have resistance to psychic damage.

Outside of Time

Starting at 14th level, you can briefly make yourself adjacent to the timestream, allowing you to act while others around you appear frozen. When you use this ability, you can take a number of turns equal to your warlock level divided by 5 (rounded down). During these turns you can move and act as normal, but the effect ends if any action you take affects a creature other than you or an object worn or carried by a creature other than you.   Once you use this feature you gain two points of exhaustion and you can’t use this feature again until you finish a long rest.
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