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Bandit Cunning

Your time as a bandit has granted you a sense for danger, and made you skilled at sizing up opponents. You gain the following benefits:
  • Increase your Intelligence score by 1.
  • When you are asked to make a saving throw, you may spend your reaction to add your Intelligence modifier as an additional bonus to the saving throw. You cannot use this ability again until you have completed a long rest.
  • During combat, you can use your action to make an Intelligence (Investigation) check against any creature you have seen fight. As long as you succeed against a DC of 10 + their challenge rating, you can learn one useful fact of your choice about the target’s combat abilities. The DM will choose from:
    • one damage resistance or immunity
    • one condition immunity
    • one special ability possessed by the creature that either does damage, or prevents damage
    • one option under their attack, legendary, or reaction actions
    • one special sense they possess

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