The Lucky Traveler
Welcome to The Lucky Traveler!
Here you can purchase goods for all of your adventuring needs. The Lucky Traveler specializes in potion making. See a list of available potions below.
Potion List
Potion Descriptions
Name | Description |
---|---|
Rooting Refreshment | As an action, you can throw this potion up to 60 ft away to a target you can see. They must make a Wisdom Saving Throw against your spell save DC. If they succeed nothing happens, if they fail the saving throw the targets feet sprout fast growing roots and they become restrained. This transition lasts one minute. They can repeate this saving throw at the end of their turn, ending the effect early on a success. |
Jell-O Bone Jambalaya | A creature can drink this potion as an action and gain the following benefit for one minute: Amorphous : You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple. |
Cat-Got-Your-Tongue Tonic | As an action, you can throw this potion up to 60 ft away to a target you can see. They must make a Dexterity Saving Throw against your spell save DC. If they succeed nothing happens, if they fail the saving throw they are coated in a feline pheromone that makes a cat appear seemingly out of nowhere to grab their tounge. They are then silenced and cannot complete any verbal components in spellcasting. To get the cat off they must succeed on an athletics check with a DC equal to your spell save DC. |
Maple Syrup Surprise | As an action, you can throw this potion up to 60 ft away to a point you can see. The potion then erupts into a 20x20 cube of sticky maple syrup. For the duration of one minute, the syrup turn the ground in the area into difficult terrain. A creature in the area when you throw the potion must succeed on a Strength saving throw or be restrained by the sticky surprise until the effect ends. A creature restrained by the mess can use its action to make a Strength check against your spell save DC. On a success, it frees itself. |
Balloon Bomb | As an action, you can throw this potion up to 60 ft away to a target you can see. They must make a Constitution Saving Throw against your spell save DC. If they succeed nothing happens, if they fail the saving throw they start to rises vertically, up to 20 feet, and remain suspended there for one minute. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. |
Love Potion | As an action, you can throw this potion with a range of 60ft to a target you can see. The creature must make a Wisdom Saving Throw. If they succeed nothing happens, if they fail their saving throw they fall in love with the potion brewer for one hour and are they are charmed by them. |
Invisibility Elixir | As an action a creature can drink this potion to become invisible for 1 hour. Anything they wear or carry is invisible with them. The effect ends early if they attack or cast a spell. |
Enchanted Talent Tincture | Choose an ability score when you brew this potion. When a creature drinks this potion as a bonus action they gain a +4 to the ability score for one minute. This bonus can bring their ability score above 20. |
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