The Game World
- There's a Persistent Sandbox World set in the Caribbean area.
- The year (in game) is 1726 - Nearing the end of the Golden-Age-Of-Pirates
- You are a young, energetic person who's just arrived in the Caribbean
- You're dropped off on the island of Barbados and find yourself in the city of "12-Bridgetown"
- There are _The 18 Zones QUICK CHART, representing 18 areas of the Caribbean
- If you don't have a boat or ship, you can rent one, hitch a ride, hire a water taxi or purchase a watercraft
- Time (turns) are handled using Week/Day/Action cards, which are found inside every PiratesMG Booster Card Packs
- A week = 7 days, a day = 7 actions. Purchasing some rum from a merchant is one action. Sailing from 12-Bridgetown to 11-Martinique is a 1 day sail
Whatnot
- The Whatnot stream will have a few 'screen-parts' within the display
- One screen part with be a digital slide-show that has the WORLD MAP often displayed
- One screen part will be a 'ticker' with helpful hints and info scrolling across
- The final screen part will be a live camera showing the game master and the card sorting and display area.
- This sorting and display area is where you'll be able to see the cards you had in the pack you bought as well as a limited view of all the other players playing the game at that particular moment in time
Legacy Gaming
- Characters CARRY FORWARD in the game
- We'll send you some or all of your cards purchased during the auctions. The cards NOT sent to you are stored temporarily for your to CONTINUE your voyage in following Auction-streams (games).
WELCOME NEW PLAYER... (click here)
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