Talvil
Peeblebrox worked tirelessly at her desk, fiddling and experimenting and tinkering with the gears, carving and shaping the metal so it would fit into the clockwork man her brother had found. Her familiar, a black cat named Zaphod watched with a smirk. She waved her hand and the gears lifted from her desk and she gave them a final inspection lazily flicking her wrist and sending them into the metal man’s chest. “Let’s boot this bad boy up,” she said to Zaphod. She tapped some runes on his chest and held her breath while she waited to see what would happen.
Structure
The Arcane Council meets monthly to discuss current affairs and approve research and development projects.
Demography and Population
Primarily gnomes, halflings, and hobgoblins live here, though the city of Tobia is primarily humans and orcs.
Agriculture & Industry
What food they can't create by magic, they grow and raise in climate controlled orchards and farmsyear-long.
Trade & Transport
The capital, Ronto, is the center of a teleportation circle network linking each of the major cities together. There are also airship lanes and asphalt highways connecting each city.
Infrastructure
The capital, Ronto, is the center of a teleportation circle network linking each of the major cities together. There are also airship lanes and asphalt highways connecting each city. Waste is generally reused throughout the nation via alchemical processes to create more useful things, such as fertilizer.
Founding Date
90 ME
Type
Geopolitical, Magocracy
Demonym
Talvilish
Leader
Government System
Magocracy
Power Structure
Autonomous area
Economic System
Post-scarcity economy
Major Exports
Magic items, furs, metal ores, iron, pinewood, corn, gunpowder, magic powered vehicles
Major Imports
Diezal, glass, firewine, undead, rubber
Legislative Body
The Arcane Council
Location
Neighboring Nations
Remove these ads. Join the Worldbuilders Guild
Comments