Guzzland
“What do you mean the car is gonna take a week t’ fix?” the duergar asked. The deep gnome blackfinger pushed himself from under the car’s carriage to glare at the duergar. “You messed up your transmission pretty fucking badly Georgie,” the gnome said with a frown. “And it’s not like you’re my only customer. Susanna’s got a busted radiator, for example. What are you guys doing out there anyway? Hitting every grimlock you can?” The duergar frowned. “No, Kelly. Something’s happenin’ out there that’s agitating the grimlocks. I ain’t likin’ it either. They’re getting smart Kelly. Laying traps for us.” The gnome scoffed. “You been drinkin? Grimlocks don’t lay traps. They’re literally blind. They couldn’t see to lay a trap if they wanted to.” Georgie shook his head. “These ones did.”
Structure
The mayors of each Guzzland City-State meet once a season to discuss trade and laws, as well as foreign policy.
Demography and Population
Duergar, drow, and deep gnomes live here and have evolved to live in the near-perpetual smog of Guzzland. Humans, grimocks, and many other subterranean species can also be found here.
Agriculture & Industry
Guzzlanders have undergone a technological revolution and are well into the Industrial Age, producing automobiles en masse.
Trade & Transport
They have asphalt highways stretching between the various City-States, with fleets of 18 wheeled trucks carrying goods between them.
Infrastructure
There are asphalt highways, and irrigated farms, each maintained by individuals in their City-States.
Founding Date
182 ME
Type
Geopolitical, Country
Demonym
Guzzlander
Leader
Government System
Anarchy
Power Structure
Autonomous area
Economic System
Barter system
Major Exports
Diezal, rare gems & metals, automobiles, and songmetal.
Major Imports
Undead, wheat, corn, furs, rubber.
Location
Notable Members
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