Pethron Pantheon in Pethron | World Anvil
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Pethron Pantheon

There are seven gods. Each race depicts them in their own image, but recognises them as the same gods across the races. It is generally understood that the gods are each the embodiment of a key cosmic force, and thus transcend the specific forms that mortals perceive of them. Each race has a name for each god that reflects their own language (as when an immigrant uses a different name). They depict them in their own racial form. Not all races use the same gender in their depictions. The iconography is more consistent between races.   Each of the gods have a dichotomous portfolio, taking responsibilities for two opposing domains. Of particular concern to priests (more, or less, through history) is maintaining a balanced approach to the veneration of the opposing aspects of each god. Emphasising one over the other can have disastrous consequences and is known as "dis-integration".   These are the Elven names for the gods:   Fenna The god of beginnings and endings (Life, Grave.) Symbol is a line with a clear start and finish . Some instantiations may make the line wavy.   Roch The god of growth and destruction (Nature, Death.) Symbol is a wheel that rises and falls in it’s cycle (depictions should not be horizontal, any decorations should show one side of the wheel to be rising/growth and the other falling/destruction). Known among the humans as the god of sowing and reaping.   Sive The god of peace and war (Order, War.) Symbol is a horizontal spear. The spear may be seen as at rest, or in flight. It may be depicted as being in a supporting hand - peace is obtained by a readiness for war.   Engion The god of truth and lies. (Knowledge, Trickery.) Symbol is a diagonally divided half-mask.   Balan The god of material power and ethereal power (Arcana, Forge.) Symbol is a closed fist with a closed eye upon it. Addresses both mental power and physical power.   Duinen The god of sun and storm (Light, Tempest.) Symbol is a golden disk over a black stormcloud.   Kano The god of Leading and Following (Protection (UA), plus the amonkhet four [Solidarity, Strength, Ambition, Zeal].) To the multitudes of the eastern settlements he represents individualism, to the clansmen of the dwarves he represents family, to the dragonborn empire he represents command or nationalism, and so on.  

Followers

Lay people mostly have dealings with each of the gods, as needed. They make offerings or participate in ceremonies when their activities cross that god's particular domain. They may have more dealings with particular gods due to occupation (sun and storm for sailors, truth and lies for court officials, peace and war for soldiers) but this pantheon does not have the internal conflict seen in other worlds and people for the most part do not "follow" a particular god.
The different nations do have different ways of structuring their veneration. The dragonborn strongly separate the spaces for each god, whereas the elven temples are not dedicated to any one god.
Priests are those who maintain the spaces, ceremonies and artifacts of the gods. They may work in a temple to a specific god (as in Dragonborn cities) or may minister in a more general fashion. Clerics are priests equipped and sent out to work under "adventurous circumstances", empowered by divine force as well as trained in armour and weaponry. On occasion one of the lay folk may come before the gods to swear a significant oath to uphold and pursue certain values. If the force of their conviction is sufficient that the gods respond by infusing them with divine power, that person is known as a Paladin.

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