Sporebound Bone Mammoth
Abilities & Traits
Large Beast (Fungal Beast, Undead Appearance)
Druid Wildshape
Armor Class: 13 (Natural Armor of Bone)
Hit Points: ?? (1d10 per druid level + 16)
Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 18 (+4) | 3 (-4) | 12 (+1) | 6 (-2) |
Damage Resistances: Necrotic, Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 11
Languages: — (Cannot speak, but understands the languages of its Druid)
Fungal Exoskeleton:
- Your body is covered in a thick fungal exoskeleton resembling exposed bone, granting resistance to necrotic and poison damage.
Spore Cloud:
(Recharge 5-6)
As a bonus action, you release a 10-foot-radius cloud of toxic spores centered on yourself. Creatures in the area must succeed on a DC 12 Constitution saving throw or take 1d6 poison damage and become poisoned until the end of their next turn.
Fungal Decay:
Once per turn, when you hit a creature with a melee attack, spores briefly weaken their defenses. Until the start of your next turn, the target's AC is reduced by 1.
Undead Fortitude:
(1/Short or Long Rest)
If damage reduces you to 0 hit points, make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, you instead drop to 1 hit point remaining in beast form.
Actions
Bone Tusk:
Melee Weapon Attack
+6 to hit, Reach 5 ft., one target.
Hit: 13 (2d8 + 4) piercing damage plus 1d4 necrotic damage.
Stomp:
Melee Weapon Attack
+6 to hit, Reach 5 ft., ‘one prone target’
Hit: 15 (2d10 + 4) bludgeoning damage. If the target is hit, it must succeed on a DC 13 Strength saving throw or become stunned until the end of your next turn.
Ghastly Trumpet:
(Recharge 5-6)
The Sporebound Bone Mammoth lets out an unsettling, ghostly trumpet call infused with necrotic spores. Each living creature within 15 feet of the mammoth that can breathe and is not undead or a construct must succeed on a DC 13 Constitution saving throw or take 1d8 necrotic damage and become frightened until the end of its next turn, overwhelmed by ghostly visions of decay and death. On a successful save, the creature takes half damage and isn't frightened.
Has no effect on constructs, undead, elementals or creatures that don't breathe or are immune to poison
Earthen Shatter:
(Recharge 6)
The mammoth stomps its fungal-covered bone legs on the earth, causing spikes of fungus-infested stone to erupt around it. Each creature within 10 feet must succeed on a DC 13 Dexterity saving throw, taking 2d6 bludgeoning damage and 1d4 poison damage, and being knocked prone on a failed save. On a successful save, creatures take half damage and remain standing.
Appearance:
A large mammoth-like beast, roughly 10 feet tall at the shoulder, covered in dense, fungal bone-like growths forming a natural exoskeleton. Its trunk resembles a hollowed-out bone appendage, occasionally releasing ghostly spores and emitting eerie noises reminiscent of ghostly whispers. The eyes glow faintly, adding to the undead spore-like aesthetic.
Limited Transformation:
Due to the unstable fusion of fungal and undead energies required to assume the Sporebound Bone Mammoth form, this wildshape form can be used only once per long rest. After reverting to your normal form, you cannot take this specific shape again until you complete a long rest, even if you have uses of wildshape remaining. Attempting this form again before resting automatically fails, but you may still choose a different available form.

Comments