Session 8: Air-Tansporter 68: The Redemptive Reckoning - The Abyssal Light of Heaven's Hell
General Summary
Arete brings to the group something of interest: a golden necklace with three purple shards encased in golden cages. Convinced that magical analysis would leave a mark leading back to him, Arete asks the group to investigate it without the use of magic.
The gang prepares their voyage to The Heartland, now the question is: How do we get there? A short trip to the Archipelago to donate Elgin’s performance funds to Jorunn Jorunnsonn XIII gave us a lead to a flamboyant character - Kolgrima Duskchaser, captain of the Rose Blossom airship.
Before heading to the departure docks, Daz met up with Gnorr Hammerfist the blacksmith to inform him of our future location. Being the exquisite purveyor of rare materials, Gnorr asks the gang to keep in mind to look for three rare reagents:
- Stinger of a wyvern
- Beak of a hippogryph
- Weaponry of a gnoll
Character(s) interacted with
- Jorunn Jorunnsonn XIII
- Gnorr Hammerfist
- Kolgrima Duskchaser
- Bursi the Unbroken
Notes
Unnamed legendary amulet in Arete's possession
To do:
- Discuss setting up trade routes for Daz and Miranro if conditions are created/met.
- Come up with around seven dwarven legends which Elgin can sing about in the future.
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