Session 14: Battle of Spyrys’ Deep
General Summary
Recap:
- We recovered our wounds from the skirmish of the hamlet, against a band of gnolls.
- We almost inadvertently killed an NPC by blowing our heals, until Elgin saved the day.
- Burning halflings is bad, mmkay?
- Burying halflings is good, mmkay?
- Taas is the creator of halflings, it’s a bad idea to deface the statue.
- Gnoll “leader” was writing a language on the statue. It is unknown what he wrote, so Daz copied it into his spellbook.
- The entrapment that is suppose to keep the gnolls at bay is a mobile military force.
- (Editor's note: gnolls were "entrapped" in the Dead Peaks. "entrapment" isn't a proper noun here.)
- The entry to Spyrys is a battle worn desolate area.
- It’s an honor to join the Spyrys entrapment.
- Everyone is practically a blood brother and probably share all sorts of bloodborne diseases. If battle doesn’t take them, halfling AIDS will (have fun trying to cure ailment, Skorpa).
- A large band of horsemen aggro’d a horde of gnolls, giant monkeys (Barlguras), and suspicious goat beings.
- Three duos of casters are slinging fireballs.
- Their coding sucks, there’s a bug somewhere that’s probably going to backfire, but they’ve been REALLY lucky.
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