Gods and Worship
The Seven Gods
One: Fenne-Sonneh, The Mist God
The god of “split personalities”. Worshippers of the Mist God adhere to the different personalities sharing the body. These can be NPCs or even Monsters.
Inner battles fought with such spirits is a common occurrence among the most devote.
Willpower can be spent to skip conditions and fear effects, exchange a Weakness, and swap bonus dies. A strong ability is to shift the personality from a normal bonus die, into a temporary boon for intelligence or charisma.
GM: The Mist is an authentic god, unlike most of the Seven, but has no godlike powers. It is merely a world-encompassing body of fog bound to the natural order of sea and storm, limited to the near surface of the earth.
- Duskshore.
- Catkin and Wolfkin dancing in the mists.
- Mist magic school
- Twilight arts? (Black magic)
- White/Grey/Black Magic
Two: Pira-Angah, the Firebird God
Spirit beings.
- Ponta north coast, Volcano islands in Ponta and southern Meriodarr.
- Fire Mage school (Wind+Fire)
- Orange magic
Three: Tempeth, the Storm God
The Storm God is in essence mind, water and wind in unity. Currents in the water and the air; the opposite of fire and earth.
In the Spirit world, shamans read or even ride the winds through time and space. The strongest can direct the winds.
- Zakzarioses, Nemmenhinn G’a.
- Red Shaman magic school (dream winds)
- Blue Cult magic school (wind+water).
- Red magic
- Blue magic
Four: Lavargileh, Volcano and Clay Twin Gods
The devoted are the passengers on blue-painted ships with clay houses.
Nemmenhinn G’a, Ponta islands, Meriodarr volcano islands and the Salt Islands
- Blue Cult magic school (earth+water).
- Green Druid magic school (earth+water)
- Fire Mage School (Earth+Fire)
- Green magic
- Blue magic
- Orange magic
Five: Nui, The Duskgod aka Nightgod
Strives for eternal night, where orcs and other nightkin rule. Isn't a real god or spirit, but just the absence of sunlight, where opponents of the Sungod (stars) thrive.
- Nightkin, the Crags and Duskshore. Less common in Zakzarioses.
- Vampires?
- No magic, but related to green as common among hobgoblins, and grey of (coppa) orcs.
Six: Soleh, The Sungod (Stargods)
Worshipped as the god of the sun; our sun, while stars are believed to be lesser deities.
The priesthood uses blue-eyed medallions (of the Blue Denon) to command trolls, ogres and even the titans. They also use green jade to summon nature spirits.
GM: The true believers, an inner circle of priests, are aware that their sun is but one among the stars., which are equally powerful. It has practical meaning in reading constellations, as well as dependence on the relative positioning of the sun or the location of stars in space.
A star is the power in the centre that enslaves the planets and moons under its influence. So has the sun our world enslaved.
The most enlightened are let in on the truth that the god is but a physical gas body. It has real power, but it's not godlike. However, a greater power has enslaved all the stars, keeping them in place. They believe the Earth itself, the Mother, is a god, however, and must be worshipped. This secret the inner circle keep to themselves.
- The Sun Coast: Glarion.
- No attached magic school, but utilizes the common Blue, the rare Purple of the region, and secretly, the Green magic.
- Green Druids are secret leaders of the cult, worshipping the Earth itself rather than the sun, and commanding nature spirits
Seventh (Winged) God
The only true god, according to its worshippers. In reality it is unlike most of the other Seven, not a nature spirit, but an ascended being of the heavens. Its power stays in the sky and in the light of daylight or moonlight, but fails under the darkness of the underground.
Its worshippers either burn their dead or bury them less than a hand's width below the surface, so that the Winged can still reach their spirits.
Few know this: the origin of the Winged God is from the sun itself, and the Dragon of Takanrass (in the realm of Livahmeh) is its appointed in the world of the living.
Symbols: winged humans or reptiles, or birds, and the color purple.
The Winged Priests use weapons of metal with inserted gemstones, which grants precision and extended range, ignorant of the fact the magic is impeded by this. The Crystal Current is strongest wild; without being contained into metal or crystals, and at certain times of day, and time of the year. Wild currents are however harder to control. Only the Dragon is aware of this, but keeps the priesthood ignorant to stay on top of the food chain. Among its powers, it can stop arrows or spears dead in the sky and silence an army of mages who depend on words for their spells. Priests who sacrifice and prays to the Dragon are granted powers such as shrinking or growing their own bodies, as well as command of birds and reptiles to their will (tier one blue and red magic performed by the Dragon). When the dragon choose not to heed their call, however, the warrior priests are limited to their crystal current magic-imbued weapon and gear.
- Livahmeh
- Wingborne, anti-underground
- Crystal Current Magic School.
- Purple magic.
The Small
A handful of various gods as alternatives of the Seven Gods. They are illustrated and depicted as clay and wooden figures resembling either men or nightkin depending on the preference of the worshipper, or perhaps the artist. Unlike the Seven, they are known under different names and faces locally.
In reality the Small are not gods but a tiny subkin of halflings or goblins, with some magical powers granted by the nature spirits they practically serve. The Small live underground and in the water streams, and under rocks in the forests, hiding from other kin. They can breathe under water and become invisible in mist. They speak an unknown language. Worshippers leave offerings, such as treasure and food, which the Small take and cause various miracles in return, but never show themselves.
PCs who wait by their offerings, staying hidden and being patient, still need luck and sneaking skills, or strong bushcraft skills to find and possibly spy on them. The Small often move in pairs and chatter among themselves while collecting offerings, but a success on Language is needed to understand some of the words, and a dragon on the skill check for complete sentences or to be able to speak to them. They dislike hunters and woodcutters, but are friendly with any of druidic origin.
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