Freddie Bastard

Played by: James (.coffeehound)

Broken Rabbit Bones. That was the name of Freddie and Krista's band. Cousins raised down the street from one another, they were making shitty music together by the time they hit middle school and decided that they would rather die than live their entire lives in Woodbury Heights, New Jersey.   Course, this was right about the time they both Chrysalized as well - Freddie into a redcap, and Krista into a piskey. They were the only changelings in their small town, and they swore an oath (a blood oath with a safety pin pricking their thumbs and mingling the blood together, not an Oath from the Dreaming) that they would never break up the band.   The motley of two moved to New York as a pair of high school dropouts, playing backally clubs and anarcho-punk rallies. Broken Rabbit Bones always struggled to feed themselves, but goddammit if they weren't living their truth - and they reveled in that.   Then the Resurgence happened. And the sidhe came back.   Krista insisted that they should join the fight against the monarchy, but at the time, Freddie resisted. Not because he didn't want to fight, but because he couldn't bear to see Krista get hurt. They were a team, the two of them, and to be honest, he struggled to imagine life as a solo act.   They had a massive fight about it, and Krista stormed off. It's been almost a month now, and Freddie's been going out of his mind with worry. She might have joined some underground resistance movement... been holding onto a grudge or something and that's why she hasn't reached out... but something doesn't feel right.
In the course of trying to find Krista, Freddie met up with the Chrome Riders, who were in the midst of their own investigation into organ trafficking of kith and humans alike.   It was eventually discovered that a vampire by the name of Tamerlane II was the mastermind, but Krista was not among his victims.   Instead, it was later discovered that the Night of Iron Knives claimed her life - and Freddie swore vengeance against the nobles for killing his closest friend.   He travelled with the Chrome Riders for about a month before leaving them on May 14, 1970, to join the Shadow Court motley of the Airbirds in Sacramento, to learn how to defend against the nobles with discipline and lethality.

Mental characteristics

Morality & Philosophy

Freddie is an anti-hero in the most literal sense. He will do the right thing, but goddammit he chafes against the honor and chivalric bullshit of the seelie court (and really, the way that "good citizens" really just means "obedient").   He wants to help people, but he firmly believes that institutions bring out the worst in everyone and should be dismantled to the ground.   The one glaring downside to this collectivist approach is that he would let the world burn to save Krista. She's his best and only REAL friend.
Age
27
Date of Birth
January 2, 1943
Birthplace
Woodbury Heights, New Jersey
Children
Sex
Male
Eyes
Hazel
Hair
Black and spiky
Skin Tone/Pigmentation
Pale
Height
6' 3"
Weight
243 lbs

CHARACTER BREAKDOWN

  • Kith: Redcap
  • Court: Unseelie
  • Legacies: Outlaw/Saint
  • House: N/A
  • Seeming: Wilder
  • Birthrights/Frailty: Dark Appetite and Bully Browbeat/Bad Attitude
  • Antithesis: Apologizing for something he didn’t do.
  • True Name: Dìonadair (protector)
  • Musing/Ravaging Thresholds: Foster Trust/Destroy Illusions
  • Glamour 6
  • Willpower 5
  • Banality 4

STATS

Physical

Strength 4 (vice grip), Dexterity 3, Stamina 4 (unyielding)  

Social

Charisma 1, Manipulation 3, Appearance 2  

Mental

Intelligence 3, Wits 3, Perception 3  

Talents

Athletics 2, Brawl 4 (dirty fighting), Intimidation 3, Kenning 1, Leadership 2, Streetwise 3  

Skills

Drive 2, Firearms 1, Larceny 1, Melee 2, Performance (guitar) 2, Stealth 1, Survival 2  

Knowledges

Gremayre 1, Investigation 2, Law 1, Medicine 3  

Arts

Dragon's Ire 2, Pyretics 4, Summer 2, Winter 3  

Realms

Actor 2, Fae 2, Scene 3, Time 1  

Backgrounds

Contacts 3 (punk movement), Contacts 2 (criminal), Contacts 1 (police), Resources 1

Merits

Wheelman, Murderous Mien, Iron Will  

Flaws

Impatient, Short Fuse, Recruitment Target

Redcap Birthrights

Dark Appetite — Redcaps can eat anything. Full stop. Their horrific jagged teeth are hard as metal and their digestive systems are best left up to the imagination. A cross between a shark and a Kithain garbage disposal, redcaps can eat anything they can put their mouth around, and chew larger objects down into smaller pieces to ingest. Tough or toxic materials (waste products, jagged metal, wood, etc.) take a point of Glamour to keep down. Redcaps prefer meat, animal or human, but once the hunger gets going, they will eat anything. Do not ever place anything in front of a redcap’s mouth you wouldn’t mind losing.   Should a redcap attempt to use his Birthright in combat, the player must spend a point of Glamour. The base damage for the bite is Strength + 2 (difficulty 5). A redcap may also try to sever a limb in a fight, which requires five successes on a Dexterity + Brawl roll (difficulty 8), or three successes if the victim has already been grappled. If successful, the attack inflicts a minimum of three health levels of damage in addition to any damage rolled, and the redcap comes away with a mid-fight snack.   Bully Browbeat — Redcaps are so frightening they can Intimidate anything, from mortals and unenchanted supernatural beings to imaginary or chimerical creatures. The difficulty of all Intimidation rolls is reduced by two, and they can never botch Intimidation rolls.

Redcap Frailty

Bad Attitude — Nobody likes a redcap, just on general principle. Whether it’s their eating habits, their issues with authority, or just their tendency for destruction, redcaps are often targeted by nobles for exclusion from freeholds. If something goes wrong, the redcap is the first suspect. This stigma comes with a +2 difficulty (or greater) penalty on any roll involving social situations other than Intimidation.

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