Cratus

Children

CHARACTER BREAKDOWN

  • Kith: Autumn Sidhe
  • Court: Seelie
  • Legacies: Troubadour/Beast
  • House: Scathach
  • Seeming: Wilder
  • Birthrights/Frailty: Unearthly Beauty and Noble Bearing/Adoration
  • Antithesis: Betraying Your Convictions
  • True Name: [Unspecified]
  • Musing/Ravaging Thresholds: Help Those In Need/[Unspecified]
  • Glamour 5
  • Willpower 5
  • Banality 3

STATS

Physical

Strength 4 (crushing blows), Dexterity 4 (lightning reflexes), Stamina 3

Social

Charisma 2, Manipulation 1, Appearance 7 (commanding)  

Mental

Intelligence 2, Wits 2, Perception 2  

Talents

Alertness 1, Athletics 3, Brawl 2, Expression 3 (novels), Intimidation 2, Kenning 3, Leadership 2

Skills

Etiquette 2, Melee 4 ("Glory")  

Knowledges

Academics 3 (history), Enigmas 2, Gremayre 4 (The Deep Dreaming), Politics 1  

Arts

Dragon's Ire 2, Primal 1  

Realms

Fae 2 (affinity), Nature 2, Prop 1  

Backgrounds

Remembrance 5, Title 2, Treasures 5 (The Lightning Bolt of Zeus)

Merits

Faerie Eternity, Granite Skin, Increased Pain Threshold, Sex Appeal, Huge Size, Living Legend  

Flaws

Curiosity, Bizarre Quality, Cursed (rejected by fire, gain no benefits from fire and fire related effects, does damage as if Cold Iron)

Lightning Bolt of Zeus (Skycraft •••••)

Zeus, the sidhe ruler of Greece in olden times, was a master of the art of Skycraft. It was an eshu tale of the lords of the fae, who rode chariots of the winds and hunted the lightning so they could forge it into fine blades and gleaming finery. They called the North Wind to hand, and spoke with the voice of the tornado. Such sheer power has long been lost to the fae, but some of their weapons still remain.
 
The lightning bolt is a silver lance, bent and forged to mimic a lightning bolt. It is large, heavy, and unwieldy - hardly suited for any kind of subtlety - but its true power does not call for subtlety.
 
When used as a lance, a point of Glamour can be infused into the weapon as a free action on your turn. A successful attack adds 5 dice of aggravated damage plus one die per extra success on the attack roll, and stuns the target such that they suffer a –2 penalty to all dice pools until the end of the next turn.
 
In addition, the power of the storm can be called upon to bring down hurricane force winds and gales. After spending one point of Glamour and making a Manipulation + Kenning roll (diff. 6), the wielder can call up a storm. The more successes, the fiercer the weather will turn. A single success might bring a light shower, while five successes might call a low-category hurricane.
 






WeaponDifficultyDamage/TypeConcealNotes
Lance 7 Strength +3/L N/A Two-handed weapon, +2 difficulty if used one handed.

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