Tykhe
The Titan Goddess of Fortune, chance, Favor, and the Providence of Fate
Alignment: Chaotic Neutral
LORE: This Goddess enjoys the gambling of life, and watching people risk it all in chance. Known for running a casino, she spends her time letting people attempt to make a fortune. She does not take sides but helps those willing to bet on it all. —Hecate.
Personality Traits:
She has a smooth and relaxed tone about her, until the dice start rolling. Then you notice how addicted to gambling she is.
Ideals:
What is a reward without an insignificant risk?
Bonds:
Maddilyn, Hestia, and Pan
Flaws:
A gambler always has some sort of flaw.
Symbol: Rudder
Worship:
- Gamble, take chances, and wing it.
Perks
Gained When Selected Ability Score Increase: Increase Intelligence and Charisma by +2 and expertise on sleight of hand. Professional Gambler: Feat You gain a deck of cards that have been enchanted to aid you, the card has the symbol of the Goddess on them and provides the following benefits.- Passive: You gain Expertise on Sleight of hand, and proficiency in Insight and Deception.
- Gain the Luck Feat.
- 21: If you pull an ACE and King, Queen, Jack, or 10 as your second card, your party gains advantage on attack rolls for the round.
- Sleight of Hand: You may use your reaction to swap the current card for another, but you must accept the new card.
- Aces wild: If you pull an Ace from the deck with Sleight of Hand, the damage is doubled for the Attack roll, and you can make one more attack.
- Ace: You are granted the properties of evasion, even if you fail you take half damage. This feature does not stack with other abilities that grant the same blessing.
- King: If you succeed the saving throw the next attack roll you make with Fortuna is with advantage
- Queen: You gain 2 hit dice in health on a success or failure.
- Jack: Your AC is increased by +5 for the round on failure or success.
- Damage is 1d10+Dex Piercing
- Secondary Damage: 1-21 Piercing
- Range is 5-30ft
- Ammo requires (6 shots)
- Russian Roulette: Bonus action to activate: Roll a d6 on 1-5 the gun backfires dealing the damage to you, on a 6 the damage is doubled against the target, and you gain 2 extra attacks.
- Sleight of hand: Bonus action to increase the damage of your attack by the value of the first two cards you draw (On hit). On twenty-one, the target takes 21 additional damage and your attack roll on hit deals 3 times the amount of damage.
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