The Ennea Building / Landmark in Patron: The Crossroads | World Anvil
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The Ennea (En-nae-A)

Founded in 3001 ACE, the school school known as "The Ennea" was founded to aid in the betterment of the people that reside in the Crossroads.   It was Athena's belief that when a people have the ability to prove their mettle they will work harder.    Gods would gain worship in their respective domains, and overall the people that become the elites of this group can aid in the training of the you.    The Divine Gods took some time thinking on the matter, and in the end they all agreed, that a school system and titles of value and prestige would go along with helping the Crossroads grow.  Thus began the construction of the Ennae, and the people of land worked side by side with the gods Prometheus and Hephaestus to make sure the school suited the needs of the populus and the gods.  When it was completed the decree of the gods was etched in a stone pillar.   The Decree is known as the Mantle of Humanity an it states.
Humanity has been given a great gift, the mantle of responsibility, to aid mortals in the betterment of their own lives.   This gift was presented to strive to be the best humanity has to offer, to reach for the gods, and to carry on these lessons for future generations.  -Protagoras The Sophists
  The building are laid out in a spiral, with building one being the largest length and each one conforms to the spiral with building 9 located at its center.  They are perfectly spaced that a path will lead from the outside of the spiral into the center without the buildings being affected.   Protagoras "The Sophist" is in charge of maintaining the school, and handles on the admissions and expulsions.   Due to the nature of the school, the class Masters and above teach the new students until they get an apprenticeship somewhere.   The Ennea's buildings:   The Beginner:  This where people go to learn the basics of living in the crossroads. They learn the bare minimum required to get an apprenticeship within the realm. Not required to get an apprenticeship, but the top student typically get picked to go the more famous people of that trade.   The Apprentice:  The 2nd building is dedicated to people that have an apprenticeship with a trade or skill in the realm of the crossroads. Typically paid for by the apprentice themselves, this furthers them along the skill of their chosen trade or skill.   The Journeymen:  The 3rd building is dedicated to gain proficiency in the trade or skill the student is hoping to master. This is not for everyone and is quite difficult.   The Master:  When the journeymen has achieved all the education and skill required, their master can write a recommendation letter to the school to get them into the masters program. They must have the money required to open their own shop. If a person does not have proficiency in their trade or skill, they will have it by the end of the training.   The Savant:  The building where masters go to show off their mettle, and the other current savants rate their work. If the master has pushed their work past the grounds of knowledge into something unique and worthy then they are granted the title of Savant. Savants typically are found in the most prestigious of cities and own multiple business.   The Prodigy:  This building is reserved for someone that has already achieved Savant in two fields, or Savant in one and mastery in two. Those who are adept in mastering any trade at a given notice. They are gifted and well respected, and sought after by the factions of the realm.   Ne Plus Ultra: Prodigies that wish to become the best in one of their fields come to this building, where they learn under the current Grandmaster. In order to achieve this rank, you must considered greater than the current Ne Plus Ultra.   The Grandmaster: A grandmaster is a prodigy of all skills and trades of the realm, they have mastered every form of learning and has moved passed being Ne Plus Ultra. This the person who has achieved Ne Plus Ultra in multiple fields, and has achieved the pinnacle of mortal understanding.   The Divine Apprentice:  When a grandmasters are given the opportunity to work directly under the gods, they are granted immortality and sometimes godhood for their feats. Some never make it to this rank out of vanity, and Arachne is a story of a failed grandmaster. Those succeed are humble and honor the gods for this blessing. Their work shapes the realm and typically they are found at the side of the god that has chosen them.
Notable People     Grandmaster Protagoras The Sophists: The headmaster of the Ennea, and the Grandmaster of trade teaching and education, like all grandmasters he is master of every trade and skill, but prefereds teaching.   Grandmaster Sophia "The Athena Phoibe": The Library of Wisdom play such an important role in the betterment of humanity and the education the school, that Sophia had to obtain Grandmaster.  Not because she was forced, but because she wanted to show its mettle and honor Athena.    She is the Grandmaster of History and it will be hard-pressed to replace her should she ever choose to step down.   Ne Plus Ultra Dicaeus: The Ne Plus Ultra working under his uncle the Grandmaster Protagoras, he was set on this path at a young age and is preparing to take over once his uncle retires.  Dicaeus is describe as highly motivated, and a bit of rule enforcer.    He has always been great at what he does, and there isn't much that challenges him.   His uncle believes he won't be ready to take over until he feels the bitter cold of failure, and the lessons it teaches us.   Ne Plus Ultra Senator Kleio: Since Kleio was little she has been known as a prodigy, when Pericles sent her to the school, it was to take over the Grandmaster title from Sophia.   Sophia is fully aware, and believes that one day Kelio will be a great grandmaster.    Kleio is described as wonerful young woman, and serves Athens out of duty, but The Grandmaster duty should be to all humanity.   Ne Plus Ultra Virtue of Justice Esmerelda: The daughter of Yohie is training under the Archon Callisto at the Palace of Radiance, but does help out at the school quite frequently.   Like the all the Virtues she is very gifted, but she has the ambition the other 3 lack.   This has caused her to obtain mastery in Tracking, Survival, Hunting, and Law.   She one day will obtain Grandmaster and be then become the Divine Apprentice of Artemis.   Ne Plus Ultra Mikon: The son of Scrion and Thelxiepeia:  Is a master of Sailing, Navigations, and Astronomy.    He aids the school in teaching new students how to become great captains and sailors, while he doesnt have his own ship, his knowledge of the Sea is unprecedented.   Growing up at the Sea, he wanted a different life than his father and mother, but honors them by doing so well at school.   They say the only time the two pirate lords look like good parents is when they show up for parents day.    The amount of pride in their son is outstanding.      Prodigy Mythreal Virtue of Wisdom: Mythreal is an interesting situation in the realm, by all means she should be a Divine Apprentice of Wisdom, but she has no desire to leave her duties to Athena and the Philosophers.   she spend most of her time at her temples, and has achieved the title of Grand Priest of Athena and Chaos.
Type
School

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