Styx
Titan Goddess of the River Styx, Oaths, and the Personification of Hatred
Alignment: Neutral Evil
LORE: There is one god that is honored as ruler by all of the gods of the Crossroads, and some within the outer realms of Canvas. This Goddess is Styx, the Goddess of Oaths, and she achieved that by honoring her oath to aid Zeus against her brethren. She was the first to arrive of Zeus allies in the titan war, even beating Athena to the front lines, but she also brought her children Nike, Bia, Kratos, and Zelus to the fight. To honor her she was given the domain of oaths that all gods swear to, and the consequences of the gods and others for failing to keep their oath are severe. With the entrance of these foreign gods, Styx ever vigilant, is on the rise, and any god that does not honor her domain, will find out why she is the personification hatred. —Hecate
Personality Traits: While she remain calm, this calmness is hiding the raging river of hatred she represent. She does not attack the innocent, but those who fail to honor their oaths will suffer her wrath.
Ideals: Breaking oath is a crime, those who fail to understand the severity of this are not innocent. Ignorance is not the same as innocence.
Bonds: Her husband, Children, and Zeus.
Flaws: She is way to strict
Symbol: The 5 Rivers
Worship:
- Prevent others from making oaths recklessly.
- Make oath breakers face their judgment.
- Always honor your word.
Perks
Oath-Keeper: You are the keeper of Oaths, should you make an oath you must keep it. While you are an oath keeper you gain the following benefits.- Gain 10 health per patron level towards your max health.
- You are immune to Petrify, Acid Damage, and Doom.
- You are immune to charm, dominate, berserk, confusion, madness (non-divine), and modifying of your memory.
- You are always considered berserk in combat.
- You can not be stopped from movement by any means.
- You cannot be healed, but can spend patron charges to regenerate 2 hit dice of health.
- Mortality marker: Roll a d20, that is your mortality mark, should you be attacked they only roll a d20 if they are hit, then you die.
- Zealot: (Cost 1 Hatred) For one use of hatred, you can add your charisma modifier to damage rolls. Does not require a bonus action or action to use.
- See Patron skills for more uses of Hatred.
- Any bonus from class, other patrons, or any other feature that would grant you benefits for attacking first do not apply the first round of combat.
Skills
Level 1 The Essence of Hatred: You coat your melee weapon with the essence of Styx, on hit the target takes 1d4+mod in Acid damage. Should the target fail wisdom save, their AC is reduced by 1 for each stack (max 3).- 1 Hatred Dice to double the damage.
- Every round they take 1d4+mod in acid damage, and you heal for half the damage caused.
- You gain resistance on melee damage.
- Should your bonded target die, you will suffer the effects of the Oath Breaker, and will die in 1 minute, unless they are restored.
- Bonus action: Give a target disadvantage on an ability check of your choice.
- Reaction: You can inflict shaken on a target within 30ft on a failed charisma save. At double the cost, you can remove the immunity of Shaken or give disadvantage on the roll.
- Reaction: Reduce damage of an attack within 30 ft against you or an ally by an intimidation check.
- If the attack is an AOE roll 1d20 on a 20 you die.
- You must call this ability before the attack roll is rolled.
- Bonus action: You unleash your hatred and create an intense aura of hatred around you for 15ft, each enemy that is in the area or walks into the area must pass a wisdom save or become frightened of you. If enemies stay within the aura, they take 3d4+mod in acid damage.
- Reaction: Should a target flee you during combat, you can spend 3 hatred to attempt to punish them for the needless pain that has been caused, If a target you can see that is within 60 ft tries to flee, you can use your reaction to turn them to stone. If they still have allies fighting the target makes the save with disadvantage.
- +4 Spear reach is 10ft
- Damage: Non-Divine Being cannot be resist the damage.
- 3d6+Mod in piercing damage.
- 4d8+mod in Acid damage.
- Bonus Action: Loathe: You unleash an attack that is increased by an intimidation check and if the target fails wisdom saving throw, they suffer the Terror Condition. This stacks with Personification of Hatred.
- Bonus Action: You give yourself resistance to all damage for the round.
- Reaction: You inflict disadvantage on a saving throw or advantage on saving throw, on a failed save they target is Heroic Cursed.
- Action: Enemies within 60 ft must pass a constitution save or take 4d4+mod in acid damage. On failure targets suffer 2 decay each minute until they use their action to remove the acid from their body.
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