Hestia
Goddess of the Hearth and Home
Alignment: Neutral Good
LORE: The Goddess that gave her seat in the Olympian council to Dionysus. She is a shy and humble deity that gives you that comfortable, relief, and relaxed feeling in your home. She is what drives people to protect their home and maintain a beautiful home to the owner’s desires. She is known to be great friends with a lot of deities, including the son of Helios that hopes that one day she will become a ruler class deity. —Hecate.
Personality Traits:
If passive were a person it would be Hestia, she is humble, has no regard for wealth, and soft spoken.
Ideals:
Pride gets in the way of peace, and there is no place like your home.
Bonds:
Athena, Helios, Apollo, Eros, and Yohie.
Flaws:
Does not fight for her place in the realm.
Symbol: The Hearth
Worship:
- Buy or build a home and place a hearth in it.
Perks
Gained When Selected Ability Score Increase: Increase all ability scores by +1 Gain 10 health per-mantley while work her. The Hearth: Divine Artifact. The Hearth is a symbol of the home and Hestia's domain, and when you summon the hearth a small home appears. The home last for 8 hours and has enough space to fit 4 people comfortably (room to adjust for the party size) within. The hearth offers the following benefits:- Protection from the Elements for a long rest.
- Cannot be spied up by both magical and physical means.
- Grants 2d12 temporary health.
- Considered a pocket dimension.
- 6th level Abjuration
- Casting Time: Action
- Range: 30ft
- Components: V, S
- Duration: 1 Minute
- Concentration
- 2d12 health each round.
- Gain advantage on saves from ailments
- resistant to cold damage.
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