Hestia Myth in Patron: The Crossroads | World Anvil
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Hestia

Goddess of the Hearth and Home   Alignment:  Neutral Good   LORE: The Goddess that gave her seat in the Olympian council to Dionysus. She is a shy and humble deity that gives you that comfortable, relief, and relaxed feeling in your home. She is what drives people to protect their home and maintain a beautiful home to the owner’s desires. She is known to be great friends with a lot of deities, including the son of Helios that hopes that one day she will become a ruler class deity. —Hecate.   Personality Traits: If passive were a person it would be Hestia, she is humble, has no regard for wealth, and soft spoken.   Ideals: Pride gets in the way of peace, and there is no place like your home.   Bonds: Athena, Helios, Apollo, Eros, and Yohie.   Flaws: Does not fight for her place in the realm.   Symbol: The Hearth   Worship:
  • Buy or build a home and place a hearth in it.

Perks

  Gained When Selected   Ability Score Increase:  Increase all ability scores by +1    Gain 10 health per-mantley while work her.   The Hearth: Divine Artifact. The Hearth is a symbol of the home and Hestia's domain, and when you summon the hearth a small home appears.   The home last for 8 hours and has enough space to fit 4 people comfortably (room to adjust for the party size) within.    The hearth offers the following benefits:
  • Protection from the Elements for a long rest.
  • Cannot be spied up by both magical and physical means. 
  • Grants 2d12 temporary health.
  • Considered a pocket dimension.
R&R
  • 6th level Abjuration
  • Casting Time: Action
  • Range: 30ft
  • Components: V, S
  • Duration: 1 Minute
  • Concentration
You summon a hearth to the battlefield to aid your allies in combat.   Allies within 15ft of the hearth gain the following benefits:
  • 2d12 health each round.
  • Gain advantage on saves from ailments
  • resistant to cold damage.

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