Eurus Myth in Patron: The Crossroads | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Eurus

God of the East Wind and Autumn     Alignment:  Chaotic Neutral   LORE:  Like the other direction winds, Eurus serves Aeolus and brings around a season. Autumn is the wind of dying and decay. Thing eventually wilt away like the leaves, and autumn prepares for winter and spring by the dead providing the resource for the living. This ties his realm closely to school of necromancy. They say he spends his time in hidden temple near Helios’ patron city of Troy. —Hecate.   Personality Traits: Calm, Patient, Comfortable, and Somber.   Ideals: It is only because thing die, that they are beautiful. Process of death is the celebration of life.   Bonds: Aeolus, Helios, and the other four winds.   Flaws: Not everything should die or end.   Symbol: Wind blowing from the east   Worship:
  • Help me regain my glory.

Perks

  Gained When Selected   Ability Score Increase: Increase Dexterity +2, Constitution +1,    Fly:   Once per long rest you may use fly to fly at your movement speed for 1 hour.   The Fall of Man: Weapon (Scimitar or Shortsword), Masterwork (requires attunement). 
  • You have a +2 bonus to attack and damage rolls made with this magic weapon.
  • Damage is 1d6+Dex slashing
  • Additional damage is 2d6 Necrotic
  • Gain advantage on saves from necromancy
The Blade looks like it is engraved with the beautiful leaves of Autumn. The coloring is magnificent, and the hilt is a nice dark wood, with engraving of the bark of the tree. Once per long rest you may charge this blade with necrotic energy dealing an additional 1d8 necrotic damage on a failed con save. This cannot be healed back. This effect last 1 minute and they take a point of exhaustion for every 3 failed saves.   Proficiency with a scimitar or sword allows you to add your proficiency bonus to the attack roll for any attack you make with it.   Wither
  • 5th level Necromancy
  • Casting Time: Action
  • Range: 30ft
  • Components: V, S
  • Duration: Instant
You call upon the east wind to summon a evil wind current, this wind flows around you with a radius of 30ft and enemies that fail a constitution save take 4d6 necrotic damage and 4d6 wind damage or half as much on a successful save. Each round enemies that start, end, or move into the radius of the wind must make a constitution save or take the damage.  Necrotic damage taken cannot be healed back, and requires remove curse to be allowed to heal back.   Damage is increased 1d6 for each level above 5th.

Comments

Please Login in order to comment!