Cantrips
Fire Blast
0-level (Cantrip) Conjuration
Casting Time: 1 Action
Range/Area: 120ft
Components: Verbal, Somatic
Materials: Book of Hekate
Duration: Instant
You conjure the Element of fire into the Palm of your hands and target a creature within 120ft. On hit the target takes 2d6 fire damage, and must pass a constitution save or be considered level 1 burned.
- Effects last 1 minute
- Can be removed by Body mending, Aloe, and lesser restoration.
Available for: Book of Hekate
Paradise
0-level (Cantrip) Illusion
Casting Time: 1 Action
Range/Area: 60ft
Components: Verbal, Somatic
Materials: Book of Hekate
Duration: Concentration, 1 Minute
You summon a powerful conjuration of paradise. In an instant the target feels the loneliness of this paradise, and on failed charisma save take 1d12 psychic damage. Should they fail they are considered shaken for 1 minute.
At higher levels: Damage increase to 2d12 at level 15, and 3d12 at level 17 - They have -2 to hit, saves, and checks.
Available for: Book of Hekate
Phoenix Fire
0-level (Cantrip) Evocation
Casting Time: 1 Action
Range/Area: 120ft
Components: Somatic
Materials: Book of Hekate
Duration: Instant
A stream of blue flames travel from your hand to a target within 120 ft dealing 1d12+mod fire damage on hit.
At higher levels: at level 15 this spells deals 2d12+mod fire damage - On hit target must pass constitution save or be considered level 2 burned for 1 minute or until healed.
Available for: Book of Hekate
Propaganda
0-level (Cantrip) Abjuration
Casting Time: 1 Action
Range/Area: 60ft
Components: Verbal, Somatic
Materials: Book of Hekate
Duration: Instant
Your words carry weight and may twist what people believe they saw or heard. When attempting to deceive or persuade, you may use reaction to cast this spell. Casting this spell convinces the target that what you are saying is true.
At higher levels: At higher levels you can use this to convince 2 more people per spell level. - The lie can only last 1 hour
- Does not require concentration, but you must remain within range.
- When someone one is trying to convince the effect target, they must pass wisdom save or continue to believe the lie.
Available for: Book of Hekate
Soul Crust
0-level (Cantrip) Evocation
Casting Time: 1 Action
Range/Area: 60ft
Components: Verbal, Somatic
Materials: Book of Hekate
Duration: Instant
You target a creatures soul within range, and attempt to crush with power of your conviction. On a failed wisdom save the target takes 1d10 light or dark damage. This damage is based on your alignment, so neutral alignment characters are incapable of dealing light or dark. Creatures that fail a wisdom save are frightened of you for 1 minute.
At higher levels: At higher levels the spell deal 1d10 more damage per spell level above first. (Max 6d10) Available for: Book of Hekate
Teleport and Run
0-level (Cantrip) Conjuration
Casting Time: 1 Bonus Action
Range/Area: 30ft
Components: Verbal, Somatic
Materials: Book of Creation
Duration: Instant
You need to be able to move around the map, this spell was designed to aid yourself to an area within 30 ft that is unoccupied at the end of the turn you return to where you were at.
Notes
Best used when you can melee strike an enemy
No opportunity attacks when going back.
Available for: Creation Magic
The Crossroads
0-level (Cantrip) Conjuration
Casting Time: 1 Action
Range/Area: Self for 30ft
Components: Verbal, Somatic
Materials: Book of Hekate
Duration: Instant
You conjure two doors with marking of the Two Torches on it. Everyone has a choice, sometimes you do not know the outcome, but everyone must choose.
Roll a 1d2 to choose which of the doors to open.
- The Purple Flame: You deal 1d12 fire damage to all enemies within 30 ft of the door on a failed constitution save.
- The Crossroads Inn: Everyone gains a d4 to use on attack rolls or saving throws the round.
Available for: Book of Hekate
The Doves
0-level (Cantrip) Conjuration
Casting Time: 1 Action
Range/Area: Sight
Components: Verbal, Somatic
Materials: Book of Hekate
Duration: Instant
You conjure 3 spectral doves to aid you and your allies in combat. They glisten with divine energy. Each round you can use your bonus action to attack with them dealing 1d10 in necrotic damage on hit. Alternatively, you may use them as a reaction to invoke disadvantage on a creature’s attack. Doing so consumes one of the doves, and damage is reduced to 1d6.
At higher levels: Damage increases at level 10 and 15. Increasing the damage to 2d10 (2d6) and finally to 3d10 (3d6). Available for: Book of Hekate
Two Torches
0-level (Cantrip) Evocation
Casting Time: 1 Action
Range/Area: 120ft
Components: Verbal, Somatic
Materials: Book of Hekate
Duration: Instant
You fire two streams of fire at up to 2 enemies, and on hit they take 1d8+mod in fire damage. The fire is purple to represent Hecate, and can't be resisted. On hit targets must roll a 1d2 and make a decision.
At higher levels: Increase damage by 1d8 for each level 1st level and above. - They take the damage again at the end of their turn
- Make a con save or be level 1 burned.
Available for: Book of Hekate
Water Slash
0-level (Cantrip) Conjuration
Casting Time: 1 Action
Range/Area: 120ft
Components: Verbal, Somatic
Materials: Book of Hekate
Duration: Instant
You conjure a stream of water and target an enemy with range. Should they fail a dex save they take 1d12 in water damage. They are considered soaked if they fail the save.
Available for: Book of Hekate
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