Athena
Athena
(Athena- The Goddess of wisdom, courage, strategy, crafts, and protection of the homeland.)
Alignment: Neutral Good
LORE:
There is but one thing that prevails over all others and that is wisdom. She was born from the wisdom of Zeus, and that has made her the pride of Olympus. Cunning and wise, and protector of the Crossroads —Hecate.
Personality Traits:
Although she remains calm most times, she is not known to be kind to vanity against her and the gods. She is wise, calculating, and fierce.
Ideals:
Wisdom Is the greatest treasure, it is the one things you should be greedy for.
Bonds:
Her Knights, Mythreal, Jaem, Nazak, and Destin.
Flaws:
Will not challenge the will of the gods. Pride
Symbol: Owl and Olive Tree
Worship:
- Study
- Craft
- Strategizing In combat
Perks
Gained When Selected Godess of Wisdom: Your cap for wisdom is now a modifier of 7 Aura of Wisdom: This perk works differently for Pious Patrons and Soldier Patrons.- Soildiers: Soldiers give +2 to Armor Class, Wisdom Checks, and Saves to allies within 15ft of them.
- Pious Patrons: The Pious Aura instead gives your wisdom to ability checks, skill checks, and saving throws.
- Patron Warfare: You can use your wisdom Save for any patron save, if you pass the save you gain advantage on the next patron saving throw you make.
- Legendary Warfare: You have advantage on saving throws for legendary actions, should you fail the damage is halved 3 times per long rest.
Skills
Skill Modifier Is Wisdom
Level I:
The Owl’s Gaze:
As a patron of Athena it is your duty to watch over the realm, because of this you gain the following ability. You target a creature within 30ft of you, and focus your attention on them for 1d2+1 rounds. While the owls Gaze is upon the creature the following effects can be chosen. (Must choose before using). This effect requires concentration.
- The targets suffers minus your patron level to attack rolls and cannot roll a critical strike (must re-roll) on a failed wisdom save.
- The target suffers minus your patron level in saving throws on a failed wisdom save.
- You can see any creature hidden by magic, piety, or patrons skills within 30ft.
- You can target 2 creatures per patron level.
- Creatures that fail the wisdom save deal half damage to you for melee attacks.
- You can use a free action to attack anyone that moves out of your attack radius, lowering their movement to 0.
- Allies gain advantage on Wisdom saves.
- Allies gain resistance to a damage of your choice.
- Allies gain 10x your patron level in health if they have atleast one health.
- When you successfully pass a patron saving throw, you can use your reaction to return the ailment and 2d4+mod of the damage back at the targeting creature. (Requires Patron Warfare)
- When you pass a legendary action save, you can use your reaction to active another patron ability. (Requires Legendary Warfare)
- can choose 1 feature from wisdoms embrace to be active in your Aura.
- You can move if sunken in is active.
- Creatures of your choice take half damage from lair actions and aura as a reaction.
- a 30ft cone behind takes half damge from Breath Attacks or AoE's as a reaction.
- Allies and yourself deal an extra 3d4+mod in damage.
- Allies take less damage equal to your wisdom modifier.
- Allies are immune to Fear I-III, Dominate, Charm, and Berzerk.
- To Hit is 10+pro+Modifier
- Damage is 3d6+mod slashing or piercing.
- As bonus action: You can increase the damage of an attack by a wisdom check.
- This spear ignores resistances to piercing damage.
- You gain advantage on all saves while the spear is present.
- Passive: While the spear is present, you automatically gain the effects of body, mind, or soul mending at the start of your turn. Automatically choose the most dangerous ailment to heal.
- Allies that succeed the save that attack ends the effect
- Enemies that pass the save and attack take 3d6+mod in damage. The damage is radiant and cannot be resisted.
- Enemies immune to charm or pass the save still take damage if they attack while you are extending the Olive Branch.
Comments