Athena

Athena   (Athena- The Goddess of wisdom, courage, strategy, crafts, and protection of the homeland.)   Alignment: Neutral Good   LORE: There is but one thing that prevails over all others and that is wisdom. She was born from the wisdom of Zeus, and that has made her the pride of Olympus. Cunning and wise, and protector of the Crossroads —Hecate.   Personality Traits: Although she remains calm most times, she is not known to be kind to vanity against her and the gods. She is wise, calculating, and fierce.   Ideals: Wisdom Is the greatest treasure, it is the one things you should be greedy for.   Bonds: Her Knights, Mythreal, Jaem, Nazak, and Destin.   Flaws: Will not challenge the will of the gods. Pride   Symbol: Owl and Olive Tree   Worship:
  • Study
  • Craft
  • Strategizing In combat

Perks

Gained When Selected   Godess of Wisdom: Your cap for wisdom is now a modifier of 7   Aura of Wisdom: This perk works differently for Pious Patrons and Soldier Patrons.
  • Soildiers:  Soldiers give +2 to Armor Class, Wisdom Checks, and Saves to allies within 15ft of them.
  • Pious Patrons:  The Pious Aura instead gives your wisdom to ability checks, skill checks, and saving throws.
Godess of Wartime Strategy: You represent the the calculated wisdom involved with tactics of war, after each long rest you can prepare for the coming conflict:
  • Patron Warfare:   You can use your wisdom Save for any patron save, if you pass the save you gain advantage on the next patron saving throw you make.
  • Legendary Warfare:  You have advantage on saving throws for legendary actions, should you fail the damage is halved 3 times per long rest.
Skills Skill Modifier Is Wisdom   Level I:   The Owl’s Gaze: As a patron of Athena it is your duty to watch over the realm, because of this you gain the following ability.  You target a creature within 30ft of you, and focus your attention on them for 1d2+1 rounds.   While the owls Gaze is upon the creature the following effects can be chosen. (Must choose before using).  This effect requires concentration.
  • The targets suffers minus your patron level to attack rolls and cannot roll a critical strike (must re-roll) on a failed wisdom save.
  • The target suffers minus your patron level in saving throws on a failed wisdom save.
  • You can see any creature hidden by magic, piety, or patrons skills within 30ft.
Sunken In: Duty and Piety are your resolve, this resolves allows you suffer the burden of your patronage and draw in the enemies focus to you.  For 1d2+1 rounds you gain the following blessings.   Enemies that fail a wisdom save are compelled to attack you, and will move into range if need to do so. Note:  You cannot willing move during this ability, should you move the effect ends.
  • You can target 2 creatures per patron level.
  • Creatures that fail the wisdom save deal half damage to you for melee attacks.
  • You can use a free action to attack anyone that moves out of your attack radius, lowering their movement to 0.
Level II:   Wisdom's Embrace: You are the protector and your wisdom benefits your allies wrapping them in wisdoms embrace.  As bonus action you can aid as many creatures as your wisdom modifier with 30ft per patron level.
  • Allies gain advantage on Wisdom saves.
  • Allies gain resistance to a damage of your choice.
  • Allies gain 10x your patron level in health if they have atleast one health.
Wisdom is Might: There is no greater power than the power of Wisdom, when you use this patron ability it works in conjuction with your Godess of Wartime Strategy.   When you active this feature your gain the following abilities for 1d3+1 rounds.
  • When you successfully pass a patron saving throw, you can use your reaction to return the ailment and 2d4+mod of the damage back at the targeting creature. (Requires Patron Warfare)
  • When you pass a legendary action save, you can use your reaction to active another patron ability. (Requires Legendary Warfare)
Level III:   Save the Realm: The shield you carry is very important, it is meant to shield the realm from the dangers that reside in it.  When you active this feature it enhances sunken and grants the following additional benefits.  This creates a shield in a free hand of yours and last 1d4+1 rounds.
  • can choose 1 feature from wisdoms embrace to be active in your Aura.
  • You can move if sunken in is active.
  • Creatures of your choice take half damage from lair actions and aura as a reaction.
  • a 30ft cone behind takes half damge from Breath Attacks or AoE's as a reaction.
Wisdom's Grace: When you active this patron ability this enhances your Aura of Wisdom to include the following: (Last 1d4+1 rounds)
  • Allies and yourself deal an extra 3d4+mod in damage.
  • Allies take less damage equal to your wisdom modifier.
  • Allies are immune to Fear I-III, Dominate, Charm, and Berzerk.
Last Stand of Wisdom: When all else fails you do not, should you go down in battle you may roll a wisdom check against your patron dc, on success you heal for 3d4+mod in health and cannot be knocked unconscious for 1d4+1 rounds. Once you use this feature you must wait until a short rest to use again.   Level IV:   Spear of Wisdom: The spear that defeated Aries, it is made from celestial gold, with an olive branch wrapping around it. The hilt has a beautiful sapphire with an owl on It.
  • To Hit is 10+pro+Modifier
  • Damage is 3d6+mod slashing or piercing.
Effects of the Spear:
  • As bonus action: You can increase the damage of an attack by a wisdom check.
  • This spear ignores resistances to piercing damage.
  • You gain advantage on all saves while the spear is present.
  • Passive:  While the spear is present, you automatically gain the effects of body, mind, or soul mending at the start of your turn.  Automatically choose the most dangerous ailment to heal.
The Olive Branch: The Olive branch is one of the most sacred symbols in the realm. It is the symbol of Athena's pledge to aid humanity and the symbol of piece. You conjure this symbol into the air above. All creatures that are with 30 ft of its presence and/or that can see must pass wisdom save or not attack for 2d3+1 rounds.
  • Allies that succeed the save that attack ends the effect
  • Enemies that pass the save and attack take 3d6+mod in damage. The damage is radiant and cannot be resisted.
  • Enemies immune to charm or pass the save still take damage if they attack while you are extending the Olive Branch.
Level V:   Capstone:

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